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5 Commits
v3.1.1
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46
.gitea/workflows/dotnet.yml
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46
.gitea/workflows/dotnet.yml
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name: Publish Release
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on:
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push:
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tags:
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- 'v*' # 匹配 v 开头的标签,如 v1.0.0
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# 或者使用 '*' 匹配所有标签
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: http://MonBianG.lan:3000/action/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
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- name: Setup .NET
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uses: http://MonBianG.lan:3000/action/setup-dotnet@v4.3.0
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with:
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dotnet-version: 8.0.x
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- name: Restore dependencies
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run: dotnet restore
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- name: Build
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run: dotnet build --no-restore --configuration Release
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# 使用 Gitea Release Action 创建 Release
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- name: Create Release
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uses: http://MonBianG.lan:3000/action/gitea-release-action@main
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with:
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# 使用推送的标签名作为版本号
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tag: ${{ github.ref_name }}
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# 自动从标签名生成 Release 标题
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name: Release ${{ github.ref_name }}
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# 使用提交信息或自定义发布说明
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body: |
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## Changes in ${{ github.ref_name }}
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Auto-generated release for tag ${{ github.ref_name }}.
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# 上传构建产物
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files: |
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./bin/Release/net35/stick.plugins.*.dll
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# 是否为预发布版本(如果是 alpha/beta/rc 标签)
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prerelease: ${{ contains(github.ref_name, 'alpha') || contains(github.ref_name, 'beta') || contains(github.ref_name, 'rc') }}
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20
Patches/LogLeverAngle.cs
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20
Patches/LogLeverAngle.cs
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using HarmonyLib;
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using stick.plugins.playermanager;
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using Steamworks;
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using UnityEngine;
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[HarmonyPatch(typeof(HostLeverHandler), "Update")]
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class LogLeverAngle
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{
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static Vector3 lastForward = Vector3.zero;
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public static void PostFix()
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{
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Vector3 currentForward = PlayerManager.HostLeverHandler.lever.transform.forward;
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if (currentForward != lastForward)
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{
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Debug.Log("Current Lever Angle: " + currentForward);
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lastForward = currentForward;
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}
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}
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}
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@@ -14,9 +14,17 @@
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- 拉黑玩家,当你是房主的时候生效
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- 拉黑玩家,当你是房主的时候生效
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- 可选择开启,默认开启的防踢
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- 可选择开启,默认开启的防踢
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- 可配置的界面开启按键,默认为F2
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- 可配置的界面开启按键,默认为F2
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- 可以随时切换房间的公开性
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## 更新日志
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## 更新日志
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### v3.1.1
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1. 添加了房间公开性切换功能
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2. 更改房间筛选条件现在会触发刷新列表
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3. 现在房间列表不会在房间内显示,防止误触导致的游戏状态不一致
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4. 一些重构和优化
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### v3.0.3
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### v3.0.3
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1. 修复了kick按钮无论如何都会显示的问题(难道他真的是猪???!!?)
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1. 修复了kick按钮无论如何都会显示的问题(难道他真的是猪???!!?)
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