5 Commits

Author SHA1 Message Date
Yue-bin
023602e364 📃 docs(readme): 补充功能 2026-02-27 02:26:57 +08:00
Yue-bin
dde47af2d8 📃 docs(readme): v3.1.1 2026-02-27 02:25:43 +08:00
Yue-bin
8d7d08b99e ci: 正确的仓库
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Publish Release / build (push) Successful in 1m3s
2026-02-19 18:46:31 +08:00
Yue-bin
8262b70292 ci(gitea): 固定 workflow action 版本以提高安全性
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将 actions/checkout 和 actions/setup-dotnet 从浮动版本标签
更新为固定的提交哈希和特定版本号,防止潜在的安全风险并
确保 CI/CD 构建的可重复性。
2026-02-19 18:39:06 +08:00
Yue-bin
652693883b ci: 添加 Gitea Actions 自动发布工作流
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配置 Gitea Actions 工作流实现 .NET 项目自动化发布:
- 监听 v 开头标签触发构建任务
- 使用 .NET 8.0 构建 Release 版本
- 自动创建 Gitea Release 并上传 stick.plugins DLL 文件
- 智能识别 alpha/beta/rc 标签并标记为预发布版本
2026-02-19 18:30:49 +08:00
3 changed files with 74 additions and 0 deletions

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@@ -0,0 +1,46 @@
name: Publish Release
on:
push:
tags:
- 'v*' # 匹配 v 开头的标签,如 v1.0.0
# 或者使用 '*' 匹配所有标签
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: http://MonBianG.lan:3000/action/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- name: Setup .NET
uses: http://MonBianG.lan:3000/action/setup-dotnet@v4.3.0
with:
dotnet-version: 8.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore --configuration Release
# 使用 Gitea Release Action 创建 Release
- name: Create Release
uses: http://MonBianG.lan:3000/action/gitea-release-action@main
with:
# 使用推送的标签名作为版本号
tag: ${{ github.ref_name }}
# 自动从标签名生成 Release 标题
name: Release ${{ github.ref_name }}
# 使用提交信息或自定义发布说明
body: |
## Changes in ${{ github.ref_name }}
Auto-generated release for tag ${{ github.ref_name }}.
# 上传构建产物
files: |
./bin/Release/net35/stick.plugins.*.dll
# 是否为预发布版本(如果是 alpha/beta/rc 标签)
prerelease: ${{ contains(github.ref_name, 'alpha') || contains(github.ref_name, 'beta') || contains(github.ref_name, 'rc') }}

20
Patches/LogLeverAngle.cs Normal file
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using HarmonyLib;
using stick.plugins.playermanager;
using Steamworks;
using UnityEngine;
[HarmonyPatch(typeof(HostLeverHandler), "Update")]
class LogLeverAngle
{
static Vector3 lastForward = Vector3.zero;
public static void PostFix()
{
Vector3 currentForward = PlayerManager.HostLeverHandler.lever.transform.forward;
if (currentForward != lastForward)
{
Debug.Log("Current Lever Angle: " + currentForward);
lastForward = currentForward;
}
}
}

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@@ -14,9 +14,17 @@
- 拉黑玩家,当你是房主的时候生效
- 可选择开启,默认开启的防踢
- 可配置的界面开启按键默认为F2
- 可以随时切换房间的公开性
## 更新日志
### v3.1.1
1. 添加了房间公开性切换功能
2. 更改房间筛选条件现在会触发刷新列表
3. 现在房间列表不会在房间内显示,防止误触导致的游戏状态不一致
4. 一些重构和优化
### v3.0.3
1. 修复了kick按钮无论如何都会显示的问题难道他真的是猪