Compare commits
13 Commits
v4.0.6
...
8b5e3c33d2
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8b5e3c33d2 | ||
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079716cc85 | ||
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04337028b3 | ||
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6b9910486b | ||
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c320a07370 | ||
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a0d1386712 | ||
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ab960fc38b | ||
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a40a605c37 | ||
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b19f906216 | ||
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3ecb7fb78b | ||
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4e8931caba | ||
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3adcdc46ba | ||
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b6edc70594 |
@@ -21,6 +21,11 @@ jobs:
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- name: Restore dependencies
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- name: Restore dependencies
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run: dotnet restore
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run: dotnet restore
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# 直接加代理得了
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env:
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http_proxy: "http://172.17.0.1:7890"
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https_proxy: "http://172.17.0.1:7890"
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no_proxy: "localhost,127.0.0.1,*.lan"
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- name: Build
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- name: Build
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run: dotnet build --no-restore --configuration Release
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run: dotnet build --no-restore --configuration Release
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@@ -41,6 +41,9 @@ public static class DefaultWidgets
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if (PlayerManager.ShowNameToggleButton.Value)
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if (PlayerManager.ShowNameToggleButton.Value)
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RegisterManager.RegisterPlayerRow(InternalWidgets.NameToggleButton.Create());
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RegisterManager.RegisterPlayerRow(InternalWidgets.NameToggleButton.Create());
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if (PlayerManager.ShowTransButton.Value)
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RegisterManager.RegisterPlayerRow(InternalWidgets.TransButton.Create());
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if (PlayerManager.ShowMuteButton.Value)
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if (PlayerManager.ShowMuteButton.Value)
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RegisterManager.RegisterPlayerRow(InternalWidgets.MuteButton.Create());
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RegisterManager.RegisterPlayerRow(InternalWidgets.MuteButton.Create());
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if (PlayerManager.ShowAddFriendButton.Value)
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if (PlayerManager.ShowAddFriendButton.Value)
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@@ -15,6 +15,9 @@ public static class GUIStyles
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/// <summary>普通按钮样式(fontSize=22, richText=false)</summary>
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/// <summary>普通按钮样式(fontSize=22, richText=false)</summary>
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public static GUIStyle Button;
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public static GUIStyle Button;
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/// <summary>被按过的按钮样式,用于标识已经进入过的房间(fontSize=22)</summary>
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public static GUIStyle ButtonPressed;
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/// <summary>黄色按钮样式(已记录玩家)</summary>
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/// <summary>黄色按钮样式(已记录玩家)</summary>
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public static GUIStyle YellowButton;
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public static GUIStyle YellowButton;
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@@ -35,6 +38,8 @@ public static class GUIStyles
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Label = new GUIStyle(GUI.skin.label) { fontSize = 22 };
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Label = new GUIStyle(GUI.skin.label) { fontSize = 22 };
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Button = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
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Button = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
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ButtonPressed = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
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ButtonPressed.normal.textColor = Color.grey;
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YellowButton = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
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YellowButton = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
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YellowButton.normal.textColor = Color.yellow;
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YellowButton.normal.textColor = Color.yellow;
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21
Gui/InternalWidgets/TransButton.cs
Normal file
21
Gui/InternalWidgets/TransButton.cs
Normal file
@@ -0,0 +1,21 @@
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using MultiplayerBasicExample;
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namespace stick.plugins.playermanager.Gui.InternalWidgets;
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public static class TransButton
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{
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public static IPlayerRowWidget Create()
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{
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return new PlayerRowButtonWidget
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{
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Name = "Trans Host",
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Condition = player =>
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PlayerManager.IsHost(PlayerManager.LocalPlayer)
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&& !PlayerManager.IsLocalPlayer(player),
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GetText = _ => "转让",
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OnClick = player =>
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PlayerManager.TransferLobbyOwnership(player),
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Width = 100f,
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};
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}
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}
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@@ -3,6 +3,7 @@ using MultiplayerBasicExample;
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using Steamworks;
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using Steamworks;
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using UnityEngine;
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using UnityEngine;
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using stick.plugins.playermanager.Recorder;
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using stick.plugins.playermanager.Recorder;
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using System.Collections.Generic;
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namespace stick.plugins.playermanager.Gui;
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namespace stick.plugins.playermanager.Gui;
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@@ -30,6 +31,11 @@ public static class PlayerManagerGUI
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/// </summary>
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/// </summary>
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private static readonly LayoutCursor Cursor = new();
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private static readonly LayoutCursor Cursor = new();
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/// <summary>
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/// 记录该行widget是否该绘制
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/// </summary>
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private static readonly HashSet<IPlayerRowWidget> IgnoreWidgets = [];
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#endregion
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#endregion
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#region 主绘制方法
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#region 主绘制方法
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@@ -89,10 +95,29 @@ public static class PlayerManagerGUI
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Cursor.EndRow();
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Cursor.EndRow();
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}
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}
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// 玩家行区域:每玩家一行,行内横向迭代注册的 PlayerRowWidget
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for (int i = 0; i < PlayerManager.lobbyMemberList.Count; i++)
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IgnoreWidgets.Clear();
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// 如果一个widget对所有玩家都不需要绘制,则忽略
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foreach (var widget in RegisterManager.PlayerRowWidgets)
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{
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bool shouldDraw = false;
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foreach (var member in PlayerManager.lobbyMemberList)
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{
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if (!member.SteamId.IsValid()) continue;
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if (widget.ShouldDraw(member))
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{
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shouldDraw = true;
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break;
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}
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}
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if (!shouldDraw)
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IgnoreWidgets.Add(widget);
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}
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// 玩家行区域:每玩家一行,行内横向迭代注册的 PlayerRowWidget
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foreach (var member in PlayerManager.lobbyMemberList)
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{
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{
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PlayerInfo member = PlayerManager.lobbyMemberList[i];
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if (!member.SteamId.IsValid()) continue;
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if (!member.SteamId.IsValid()) continue;
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Cursor.BeginRow();
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Cursor.BeginRow();
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@@ -101,7 +126,8 @@ public static class PlayerManagerGUI
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if (widget.ShouldDraw(member))
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if (widget.ShouldDraw(member))
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widget.Draw(Cursor.NextColumn(widget.Width, 40f), member);
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widget.Draw(Cursor.NextColumn(widget.Width, 40f), member);
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else
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else
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Cursor.NextColumn(widget.Width, 40f); // 占位推进列位置
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if (!IgnoreWidgets.Contains(widget))
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Cursor.NextColumn(widget.Width, 40f); // 占位推进列位置对齐
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}
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}
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Cursor.EndRow();
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Cursor.EndRow();
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}
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}
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@@ -190,17 +216,23 @@ public static class PlayerManagerGUI
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for (int i = 0; i < PlayerManager.lobbyDataList.Count; i++)
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for (int i = 0; i < PlayerManager.lobbyDataList.Count; i++)
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{
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{
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CSteamID lobbyId = PlayerManager.lobbyDataList[i];
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CSteamID lobbyId = PlayerManager.lobbyDataList[i];
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var style = PlayerManager.enteredLobbyList.Contains(lobbyId) ? GUIStyles.ButtonPressed : GUIStyles.Button;
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if (GUI.Button(
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if (GUI.Button(
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new Rect(Cursor.OffsetX, Cursor.LineHeight * i, 500f, 40f),
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new Rect(Cursor.OffsetX, Cursor.LineHeight * i, 500f, 40f),
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$"{lobbyId} 人数{SteamMatchmaking.GetNumLobbyMembers(lobbyId)}",
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$"{lobbyId} 人数{SteamMatchmaking.GetNumLobbyMembers(lobbyId)}",
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GUIStyles.Button
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style
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))
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))
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{
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{
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// 在大厅中则不加入
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// 在大厅中则不加入
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if (!PlayerManager.MatchmakingHandler.IsInsideLobby)
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if (!PlayerManager.MatchmakingHandler.IsInsideLobby)
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{
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// 记录一下加入过的状态
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PlayerManager.enteredLobbyList.Add(lobbyId);
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PlayerManager.JoinSpecificServer(lobbyId);
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PlayerManager.JoinSpecificServer(lobbyId);
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}
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}
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}
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}
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}
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GUI.EndScrollView();
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GUI.EndScrollView();
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}
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}
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34
Plugin.cs
34
Plugin.cs
@@ -39,6 +39,11 @@ public class PlayerManager : BaseUnityPlugin
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/// </summary>
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/// </summary>
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internal static ConfigEntry<bool> ShowKickButton;
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internal static ConfigEntry<bool> ShowKickButton;
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/// <summary>
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/// 是否显示转让按钮
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/// </summary>
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internal static ConfigEntry<bool> ShowTransButton;
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/// <summary>
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/// <summary>
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/// 是否显示记录/拉黑按钮
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/// 是否显示记录/拉黑按钮
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/// </summary>
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/// </summary>
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@@ -102,6 +107,11 @@ public class PlayerManager : BaseUnityPlugin
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/// </summary>
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/// </summary>
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public static List<CSteamID> lobbyDataList = [];
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public static List<CSteamID> lobbyDataList = [];
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/// <summary>
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/// 进入过的大厅列表
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/// </summary>
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public static HashSet<CSteamID> enteredLobbyList = [];
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/// <summary>
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/// <summary>
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/// 大厅距离过滤设置
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/// 大厅距离过滤设置
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/// </summary>
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/// </summary>
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@@ -195,7 +205,7 @@ public class PlayerManager : BaseUnityPlugin
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private void Update()
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private void Update()
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{
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{
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HandleInput();
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HandleInput();
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if (SteamManager.Initialized)
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if (SteamManager.Initialized && LocalPlayer is null)
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{
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{
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LocalPlayer = new(SteamUser.GetSteamID());
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LocalPlayer = new(SteamUser.GetSteamID());
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}
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}
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@@ -239,6 +249,13 @@ public class PlayerManager : BaseUnityPlugin
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"是否显示踢人按钮"
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"是否显示踢人按钮"
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);
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);
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ShowTransButton = Config.Bind(
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"GUI",
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"ShowTransButton",
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true,
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"是否显示转让按钮"
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);
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ShowRecordButton = Config.Bind(
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ShowRecordButton = Config.Bind(
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"GUI",
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"GUI",
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"ShowRecordButton",
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"ShowRecordButton",
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@@ -321,6 +338,7 @@ public class PlayerManager : BaseUnityPlugin
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else
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else
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{
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{
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RequestLobbyList();
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RequestLobbyList();
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OnLobbyMembersChanged();
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PlayerManagerGUI.ShowLobbyInfo = true;
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PlayerManagerGUI.ShowLobbyInfo = true;
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Debug.Log("大厅信息界面已打开");
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Debug.Log("大厅信息界面已打开");
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}
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}
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@@ -329,6 +347,19 @@ public class PlayerManager : BaseUnityPlugin
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#region 公共方法
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#region 公共方法
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/// <summary>
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/// 转让房主
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/// </summary>
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/// <param name="targetPlayer">目标玩家</param>
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/// <returns></returns>
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public static void TransferLobbyOwnership(PlayerInfo targetPlayer)
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{
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if (targetPlayer != null && targetPlayer != LocalPlayer)
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{
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SteamMatchmaking.SetLobbyOwner(CurrentLobbyID, targetPlayer.SteamId);
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}
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}
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/// <summary>
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/// <summary>
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/// 通过SteamID获取NetworkSpawnID
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/// 通过SteamID获取NetworkSpawnID
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/// </summary>
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/// </summary>
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@@ -434,6 +465,7 @@ public class PlayerManager : BaseUnityPlugin
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{
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{
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Debug.Log("大厅列表请求完成: " + result.m_nLobbiesMatching + " 个大厅");
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Debug.Log("大厅列表请求完成: " + result.m_nLobbiesMatching + " 个大厅");
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lobbyDataList = [];
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lobbyDataList = [];
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enteredLobbyList = [];
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uint lobbyCount = result.m_nLobbiesMatching;
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uint lobbyCount = result.m_nLobbiesMatching;
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for (uint i = 0; i < lobbyCount; i++)
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for (uint i = 0; i < lobbyCount; i++)
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16
readme.md
16
readme.md
@@ -5,6 +5,7 @@
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## 功能
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## 功能
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- 房间查找
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- 房间查找
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- 转让房主
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- 玩家记录
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- 玩家记录
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- 被记录的玩家显示为黄名
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- 被记录的玩家显示为黄名
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- 是steam好友的玩家显示为绿名(优先级更高)
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- 是steam好友的玩家显示为绿名(优先级更高)
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@@ -17,9 +18,24 @@
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- 静音单个玩家
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- 静音单个玩家
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- 一键加好友
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- 一键加好友
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## 作者
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老狼老狼几点钟、Moncak、z7572
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## 更新日志
|
## 更新日志
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|
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### v4.0.8
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1. 添加了转让房主功能
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2. 现在如果某个按钮(行组件)对所有人都不显示,则不留空
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### v4.0.7
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1. 现在点击大厅列表中的按钮进入大厅会在列表中将该大厅用灰色样式标识,标记已进入过
|
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2. 现在不会在每帧都初始化一遍LocalPlayer *难道他真的是猪??*
|
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|
|
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### v4.0.6
|
### v4.0.6
|
||||||
|
|
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1. 大厅搜索范围按钮现在可同步修改快速匹配的搜索范围
|
1. 大厅搜索范围按钮现在可同步修改快速匹配的搜索范围
|
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2. 修复了禁音功能 *难道他真的是猪??*
|
2. 修复了禁音功能 *难道他真的是猪??*
|
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|
|
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|
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@@ -4,7 +4,7 @@
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<TargetFramework>net35</TargetFramework>
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<TargetFramework>net35</TargetFramework>
|
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<AssemblyName>stick.plugins.playermanager</AssemblyName>
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<AssemblyName>stick.plugins.playermanager</AssemblyName>
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<Product>PlayerManager</Product>
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<Product>PlayerManager</Product>
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<Version>4.0.6</Version>
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<Version>4.0.8</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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<RestoreAdditionalProjectSources>
|
||||||
|
|||||||
Reference in New Issue
Block a user