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v4.0.4
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46
.gitea/workflows/dotnet.yml
Normal file
46
.gitea/workflows/dotnet.yml
Normal file
@@ -0,0 +1,46 @@
|
||||
name: Publish Release
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*' # 匹配 v 开头的标签,如 v1.0.0
|
||||
# 或者使用 '*' 匹配所有标签
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: http://MonBianG.lan:3000/action/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
|
||||
|
||||
- name: Setup .NET
|
||||
uses: http://MonBianG.lan:3000/action/setup-dotnet@v4.3.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
|
||||
- name: Build
|
||||
run: dotnet build --no-restore --configuration Release
|
||||
|
||||
# 使用 Gitea Release Action 创建 Release
|
||||
- name: Create Release
|
||||
uses: http://MonBianG.lan:3000/action/gitea-release-action@main
|
||||
with:
|
||||
# 使用推送的标签名作为版本号
|
||||
tag: ${{ github.ref_name }}
|
||||
# 自动从标签名生成 Release 标题
|
||||
name: Release ${{ github.ref_name }}
|
||||
# 使用提交信息或自定义发布说明
|
||||
body: |
|
||||
## Changes in ${{ github.ref_name }}
|
||||
|
||||
Auto-generated release for tag ${{ github.ref_name }}.
|
||||
# 上传构建产物
|
||||
files: |
|
||||
./bin/Release/net35/stick.plugins.*.dll
|
||||
# 是否为预发布版本(如果是 alpha/beta/rc 标签)
|
||||
prerelease: ${{ contains(github.ref_name, 'alpha') || contains(github.ref_name, 'beta') || contains(github.ref_name, 'rc') }}
|
||||
|
||||
49
Gui/DefaultWidgets.cs
Normal file
49
Gui/DefaultWidgets.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui;
|
||||
|
||||
/// <summary>
|
||||
/// 默认组件注册入口
|
||||
/// 在 Plugin.Awake() 末尾调用 RegisterAll()
|
||||
/// 配置判断在此集中处理,各组件文件只提供纯 Create() 工厂
|
||||
/// </summary>
|
||||
public static class DefaultWidgets
|
||||
{
|
||||
public static void RegisterAll()
|
||||
{
|
||||
// Header:房间公开性行(label + button 在同一行,各自独立可配置)
|
||||
var publicityWidgets = new List<IHeaderWidget>();
|
||||
if (PlayerManager.ShowRoomPublicityLabel.Value)
|
||||
publicityWidgets.Add(InternalWidgets.RoomPublicityLabel.Create());
|
||||
if (PlayerManager.ShowRoomPublicityButton.Value)
|
||||
publicityWidgets.Add(InternalWidgets.RoomPublicityButton.Create());
|
||||
|
||||
if (publicityWidgets.Count > 0)
|
||||
{
|
||||
RegisterManager.RegisterHeaderRow(new HeaderRow
|
||||
{
|
||||
Name = "RoomPublicity",
|
||||
Condition = () => PlayerManager.IsHost(PlayerManager.LocalPlayer),
|
||||
Children = publicityWidgets,
|
||||
});
|
||||
}
|
||||
|
||||
// 玩家行组件(始终注册)
|
||||
RegisterManager.RegisterPlayerRow(InternalWidgets.PlayerInfoButton.Create());
|
||||
|
||||
// 玩家行组件(按配置决定)
|
||||
if (PlayerManager.ShowRecordButton.Value)
|
||||
RegisterManager.RegisterPlayerRow(InternalWidgets.RecordButton.Create());
|
||||
|
||||
if (PlayerManager.ShowKickButton.Value)
|
||||
RegisterManager.RegisterPlayerRow(InternalWidgets.KickButton.Create());
|
||||
|
||||
if (PlayerManager.ShowNameToggleButton.Value)
|
||||
RegisterManager.RegisterPlayerRow(InternalWidgets.NameToggleButton.Create());
|
||||
|
||||
if (PlayerManager.ShowMuteButton.Value)
|
||||
RegisterManager.RegisterPlayerRow(InternalWidgets.MuteButton.Create());
|
||||
if (PlayerManager.ShowAddFriendButton.Value)
|
||||
RegisterManager.RegisterPlayerRow(InternalWidgets.AddFriendButton.Create());
|
||||
}
|
||||
}
|
||||
50
Gui/GUIStyles.cs
Normal file
50
Gui/GUIStyles.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui;
|
||||
|
||||
/// <summary>
|
||||
/// 集中管理所有 GUIStyle 的静态类。
|
||||
/// 必须在 OnGUI 上下文中调用 Initialize() 初始化(依赖 GUI.skin)。
|
||||
/// 所有 GUI 组件通过此类的静态字段获取样式,避免重复创建。
|
||||
/// </summary>
|
||||
public static class GUIStyles
|
||||
{
|
||||
/// <summary>标签样式(fontSize=22)</summary>
|
||||
public static GUIStyle Label;
|
||||
|
||||
/// <summary>普通按钮样式(fontSize=22, richText=false)</summary>
|
||||
public static GUIStyle Button;
|
||||
|
||||
/// <summary>黄色按钮样式(已记录玩家)</summary>
|
||||
public static GUIStyle YellowButton;
|
||||
|
||||
/// <summary>红色按钮样式(黑名单玩家)</summary>
|
||||
public static GUIStyle RedButton;
|
||||
|
||||
/// <summary>绿色按钮样式(好友玩家)</summary>
|
||||
public static GUIStyle GreenButton;
|
||||
|
||||
private static bool _initialized;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化所有样式。必须在 OnGUI 上下文中调用,允许多次调用(仅首次生效)。
|
||||
/// </summary>
|
||||
public static void Initialize()
|
||||
{
|
||||
if (_initialized) return;
|
||||
|
||||
Label = new GUIStyle(GUI.skin.label) { fontSize = 22 };
|
||||
Button = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
|
||||
|
||||
YellowButton = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
|
||||
YellowButton.normal.textColor = Color.yellow;
|
||||
|
||||
RedButton = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
|
||||
RedButton.normal.textColor = Color.red;
|
||||
|
||||
GreenButton = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
|
||||
GreenButton.normal.textColor = Color.green;
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
}
|
||||
26
Gui/InternalWidgets/AddFriendButton.cs
Normal file
26
Gui/InternalWidgets/AddFriendButton.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Steamworks;
|
||||
using UnityEngine;
|
||||
using stick.plugins.playermanager.Recorder;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui.InternalWidgets;
|
||||
|
||||
public static class AddFriendButton
|
||||
{
|
||||
public static IPlayerRowWidget Create()
|
||||
{
|
||||
return new PlayerRowButtonWidget
|
||||
{
|
||||
Name = "Add Friend",
|
||||
GetText = player => "加好友",
|
||||
Condition = player =>
|
||||
!PlayerManager.IsLocalPlayer(PlayerManager.LocalPlayer)
|
||||
&& !player.IsFriend,
|
||||
OnClick = player =>
|
||||
{
|
||||
GUIUtility.systemCopyBuffer = player.ToString();
|
||||
SteamFriends.ActivateGameOverlayToUser("friendadd", player.SteamId);
|
||||
},
|
||||
Width = 100f,
|
||||
};
|
||||
}
|
||||
}
|
||||
21
Gui/InternalWidgets/KickButton.cs
Normal file
21
Gui/InternalWidgets/KickButton.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using MultiplayerBasicExample;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui.InternalWidgets;
|
||||
|
||||
public static class KickButton
|
||||
{
|
||||
public static IPlayerRowWidget Create()
|
||||
{
|
||||
return new PlayerRowButtonWidget
|
||||
{
|
||||
Name = "Kick",
|
||||
Condition = player =>
|
||||
!PlayerManager.IsHost(player)
|
||||
&& !PlayerManager.IsLocalPlayer(player),
|
||||
GetText = _ => "Kick!",
|
||||
OnClick = player =>
|
||||
PlayerManager.KickPlayer(player.SteamId, MultiplayerManager.KickResponse.DidNotRecievePackages),
|
||||
Width = 100f,
|
||||
};
|
||||
}
|
||||
}
|
||||
29
Gui/InternalWidgets/MuteButton.cs
Normal file
29
Gui/InternalWidgets/MuteButton.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using MultiplayerBasicExample;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui.InternalWidgets;
|
||||
|
||||
public static class MuteButton
|
||||
{
|
||||
public static IPlayerRowWidget Create()
|
||||
{
|
||||
return new PlayerRowButtonWidget
|
||||
{
|
||||
Name = "mute",
|
||||
Condition = player => !PlayerManager.IsLocalPlayer(player),
|
||||
GetText = player =>
|
||||
PlayerManager.IsMuted(player) ? "取消静音" : "静音",
|
||||
OnClick = player =>
|
||||
{
|
||||
if (PlayerManager.IsMuted(player))
|
||||
{
|
||||
PlayerManager.UnmutePlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerManager.MutePlayer(player);
|
||||
}
|
||||
},
|
||||
Width = 100f,
|
||||
};
|
||||
}
|
||||
}
|
||||
16
Gui/InternalWidgets/NameToggleButton.cs
Normal file
16
Gui/InternalWidgets/NameToggleButton.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace stick.plugins.playermanager.Gui.InternalWidgets;
|
||||
|
||||
public static class NameToggleButton
|
||||
{
|
||||
public static IPlayerRowWidget Create()
|
||||
{
|
||||
return new PlayerRowButtonWidget
|
||||
{
|
||||
Name = "NameToggle",
|
||||
Condition = player => player.HasRecordedName,
|
||||
GetText = player => player.DisplayNameRecorded ? "显示现用名" : "显示曾用名",
|
||||
OnClick = player => player.DisplayNameRecorded = !player.DisplayNameRecorded,
|
||||
Width = 120f,
|
||||
};
|
||||
}
|
||||
}
|
||||
32
Gui/InternalWidgets/PlayerInfoButton.cs
Normal file
32
Gui/InternalWidgets/PlayerInfoButton.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Steamworks;
|
||||
using UnityEngine;
|
||||
using stick.plugins.playermanager.Recorder;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui.InternalWidgets;
|
||||
|
||||
public static class PlayerInfoButton
|
||||
{
|
||||
public static IPlayerRowWidget Create()
|
||||
{
|
||||
return new PlayerRowButtonWidget
|
||||
{
|
||||
Name = "PlayerInfo",
|
||||
GetText = player => player.ToString(),
|
||||
OnClick = player =>
|
||||
{
|
||||
GUIUtility.systemCopyBuffer = player.ToString();
|
||||
SteamFriends.ActivateGameOverlayToUser("steamid", player.SteamId);
|
||||
},
|
||||
Width = 500f,
|
||||
GetStyle = player =>
|
||||
{
|
||||
return player.RecordStatus switch
|
||||
{
|
||||
PlayerRecordStatus.Blacklisted => GUIStyles.RedButton,
|
||||
PlayerRecordStatus.Recorded => GUIStyles.YellowButton,
|
||||
_ => player.IsFriend ? GUIStyles.GreenButton : GUIStyles.Button,
|
||||
};
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
43
Gui/InternalWidgets/RecordButton.cs
Normal file
43
Gui/InternalWidgets/RecordButton.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using UnityEngine;
|
||||
using stick.plugins.playermanager.Recorder;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui.InternalWidgets;
|
||||
|
||||
public static class RecordButton
|
||||
{
|
||||
public static IPlayerRowWidget Create()
|
||||
{
|
||||
return new PlayerRowButtonWidget
|
||||
{
|
||||
Name = "Record",
|
||||
GetText = player => player.RecordStatus switch
|
||||
{
|
||||
PlayerRecordStatus.NotRecorded => "记录",
|
||||
PlayerRecordStatus.Recorded => "拉黑",
|
||||
PlayerRecordStatus.Blacklisted => "取消",
|
||||
_ => "未知状态",
|
||||
},
|
||||
OnClick = player =>
|
||||
{
|
||||
switch (player.RecordStatus)
|
||||
{
|
||||
case PlayerRecordStatus.NotRecorded:
|
||||
PlayerManager.playerRecorder.RecordPlayer(player);
|
||||
break;
|
||||
case PlayerRecordStatus.Recorded:
|
||||
PlayerManager.blackListRecorder.RecordPlayer(player);
|
||||
break;
|
||||
case PlayerRecordStatus.Blacklisted:
|
||||
PlayerManager.playerRecorder.CancelRecordPlayer(player);
|
||||
PlayerManager.blackListRecorder.CancelRecordPlayer(player);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError($"未知的记录状态: {player.RecordStatus}");
|
||||
return;
|
||||
}
|
||||
PlayerManager.OnLobbyMembersChanged();
|
||||
},
|
||||
Width = 100f,
|
||||
};
|
||||
}
|
||||
}
|
||||
15
Gui/InternalWidgets/RoomPublicityButton.cs
Normal file
15
Gui/InternalWidgets/RoomPublicityButton.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace stick.plugins.playermanager.Gui.InternalWidgets;
|
||||
|
||||
public static class RoomPublicityButton
|
||||
{
|
||||
public static IHeaderWidget Create()
|
||||
{
|
||||
return new HeaderButtonWidget
|
||||
{
|
||||
Name = "RoomPublicityButton",
|
||||
Text = "切换公开性",
|
||||
Action = () => PlayerManager.ToggleLobbyPublicity(),
|
||||
Width = 150f,
|
||||
};
|
||||
}
|
||||
}
|
||||
14
Gui/InternalWidgets/RoomPublicityLabel.cs
Normal file
14
Gui/InternalWidgets/RoomPublicityLabel.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace stick.plugins.playermanager.Gui.InternalWidgets;
|
||||
|
||||
public static class RoomPublicityLabel
|
||||
{
|
||||
public static IHeaderWidget Create()
|
||||
{
|
||||
return new HeaderLabelWidget
|
||||
{
|
||||
Name = "RoomPublicityLabel",
|
||||
Content = () => $"房间类型: {(PlayerManager.IsPublic ? "公开" : "好友可见")}",
|
||||
Width = 200f,
|
||||
};
|
||||
}
|
||||
}
|
||||
86
Gui/LayoutCursor.cs
Normal file
86
Gui/LayoutCursor.cs
Normal file
@@ -0,0 +1,86 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui;
|
||||
|
||||
/// <summary>
|
||||
/// 布局游标,统一管理 GUI 绘制时的行列定位
|
||||
/// Header 区域纵向排列 Row,Row 内横向排列 Widget
|
||||
/// 玩家区域每玩家一行,行内横向排列 Widget
|
||||
/// </summary>
|
||||
public class LayoutCursor
|
||||
{
|
||||
/// <summary>
|
||||
/// 左侧偏移量
|
||||
/// </summary>
|
||||
public float OffsetX { get; set; } = 10f;
|
||||
|
||||
/// <summary>
|
||||
/// 顶部偏移量
|
||||
/// </summary>
|
||||
public float OffsetY { get; set; } = 20f;
|
||||
|
||||
/// <summary>
|
||||
/// 行高
|
||||
/// </summary>
|
||||
public float LineHeight { get; set; } = 50f;
|
||||
|
||||
private float _currentX;
|
||||
private int _currentLine;
|
||||
|
||||
/// <summary>
|
||||
/// 当前行的 Y 坐标
|
||||
/// </summary>
|
||||
public float CurrentY => OffsetY + LineHeight * _currentLine;
|
||||
|
||||
/// <summary>
|
||||
/// 重置游标到初始状态
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
_currentX = OffsetX;
|
||||
_currentLine = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始新的一行,推进到下一行并重置列位置到 OffsetX
|
||||
/// 对齐原来的 GetNewYPosition() 行为
|
||||
/// </summary>
|
||||
public void BeginRow()
|
||||
{
|
||||
_currentLine++;
|
||||
_currentX = OffsetX;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在当前行获取下一列的 Rect,X 坐标自动推进
|
||||
/// </summary>
|
||||
/// <param name="width">列宽</param>
|
||||
/// <param name="height">行高</param>
|
||||
public Rect NextColumn(float width, float height)
|
||||
{
|
||||
var rect = new Rect(_currentX, CurrentY, width, height);
|
||||
_currentX += width;
|
||||
return rect;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 结束当前行,仅重置列位置(不行进,下一行由 BeginRow 推进)
|
||||
/// </summary>
|
||||
public void EndRow()
|
||||
{
|
||||
_currentX = OffsetX;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 换行并返回一个从 OffsetX 开始的整行 Rect
|
||||
/// 适用于独占整行的标题等
|
||||
/// </summary>
|
||||
/// <param name="width">宽度</param>
|
||||
/// <param name="height">高度</param>
|
||||
public Rect NextLine(float width, float height)
|
||||
{
|
||||
_currentLine++;
|
||||
_currentX = OffsetX;
|
||||
return new Rect(OffsetX, CurrentY, width, height);
|
||||
}
|
||||
}
|
||||
209
Gui/PlayerManagerGUI.cs
Normal file
209
Gui/PlayerManagerGUI.cs
Normal file
@@ -0,0 +1,209 @@
|
||||
using System.Linq;
|
||||
using MultiplayerBasicExample;
|
||||
using Steamworks;
|
||||
using UnityEngine;
|
||||
using stick.plugins.playermanager.Recorder;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家管理器GUI类
|
||||
/// 负责纯绘制:迭代注册的 HeaderRow / PlayerRowWidget,使用 LayoutCursor 定位
|
||||
/// 不包含任何业务逻辑或硬编码按钮
|
||||
/// </summary>
|
||||
public static class PlayerManagerGUI
|
||||
{
|
||||
#region GUI状态
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示大厅信息界面
|
||||
/// </summary>
|
||||
public static bool ShowLobbyInfo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 滚动位置
|
||||
/// </summary>
|
||||
private static Vector2 ScrollPosition;
|
||||
|
||||
/// <summary>
|
||||
/// 布局游标
|
||||
/// </summary>
|
||||
private static readonly LayoutCursor Cursor = new();
|
||||
|
||||
#endregion
|
||||
|
||||
#region 主绘制方法
|
||||
|
||||
/// <summary>
|
||||
/// 绘制大厅信息GUI
|
||||
/// </summary>
|
||||
public static void DrawLobbyInfoGUI()
|
||||
{
|
||||
GUIStyles.Initialize();
|
||||
Cursor.Reset();
|
||||
|
||||
if (PlayerManager.MatchmakingHandler.IsInsideLobby)
|
||||
{
|
||||
DrawCurrentLobbyInfo();
|
||||
DrawLobbySearchInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.Label(
|
||||
Cursor.NextLine(500f, 40f),
|
||||
"当前不在大厅中",
|
||||
GUIStyles.Label
|
||||
);
|
||||
DrawLobbySearchInfo();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 大厅信息绘制
|
||||
|
||||
/// <summary>
|
||||
/// 绘制当前大厅信息
|
||||
/// 结构:标题行 → HeaderRow 区域(纵向) → 玩家行区域
|
||||
/// </summary>
|
||||
private static void DrawCurrentLobbyInfo()
|
||||
{
|
||||
// 固定:大厅标题(独占一行)
|
||||
GUI.Label(
|
||||
Cursor.NextLine(2000f, 40f),
|
||||
$"当前大厅: {PlayerManager.CurrentLobbyID} 房主: {PlayerManager.LobbyOwner.CurrentName}",
|
||||
GUIStyles.Label
|
||||
);
|
||||
|
||||
// HeaderRow 区域:纵向迭代每一行,行内横向迭代 Children
|
||||
foreach (var row in RegisterManager.HeaderRows)
|
||||
{
|
||||
if (!row.ShouldDraw()) continue;
|
||||
|
||||
Cursor.BeginRow();
|
||||
foreach (var child in row.Children)
|
||||
{
|
||||
if (child.ShouldDraw())
|
||||
child.Draw(Cursor.NextColumn(child.Width, 40f));
|
||||
}
|
||||
Cursor.EndRow();
|
||||
}
|
||||
|
||||
// 玩家行区域:每玩家一行,行内横向迭代注册的 PlayerRowWidget
|
||||
for (int i = 0; i < PlayerManager.lobbyMemberList.Count; i++)
|
||||
{
|
||||
PlayerInfo member = PlayerManager.lobbyMemberList[i];
|
||||
if (!member.SteamId.IsValid()) continue;
|
||||
|
||||
Cursor.BeginRow();
|
||||
foreach (var widget in RegisterManager.PlayerRowWidgets)
|
||||
{
|
||||
if (widget.ShouldDraw(member))
|
||||
widget.Draw(Cursor.NextColumn(widget.Width, 40f), member);
|
||||
else
|
||||
Cursor.NextColumn(widget.Width, 40f); // 占位推进列位置
|
||||
}
|
||||
Cursor.EndRow();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 大厅搜索绘制
|
||||
|
||||
/// <summary>
|
||||
/// 绘制大厅搜索信息(不在大厅时显示)
|
||||
/// </summary>
|
||||
private static void DrawLobbySearchInfo()
|
||||
{
|
||||
// 搜索范围按钮
|
||||
string areaText = GetAreaFilterText();
|
||||
if (GUI.Button(
|
||||
Cursor.NextLine(400f, 40f),
|
||||
$"搜索范围 {areaText}",
|
||||
GUIStyles.Button
|
||||
))
|
||||
{
|
||||
CycleLobbyDistanceFilter();
|
||||
PlayerManager.RequestLobbyList();
|
||||
}
|
||||
|
||||
// 刷新按钮(同一行)
|
||||
if (GUI.Button(
|
||||
new Rect(Cursor.OffsetX + 420f, Cursor.CurrentY, 100f, 40f),
|
||||
"刷新",
|
||||
GUIStyles.Button
|
||||
))
|
||||
{
|
||||
PlayerManager.RequestLobbyList();
|
||||
}
|
||||
|
||||
// 搜索结果数量
|
||||
GUI.Label(
|
||||
Cursor.NextLine(500f, 40f),
|
||||
$"搜索到大厅数量: {PlayerManager.lobbyDataList.Count}",
|
||||
GUIStyles.Label
|
||||
);
|
||||
|
||||
// 大厅列表滚动视图
|
||||
DrawLobbyListScrollView();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取区域过滤文本
|
||||
/// </summary>
|
||||
private static string GetAreaFilterText()
|
||||
{
|
||||
return PlayerManager.lobbyDistanceFilter switch
|
||||
{
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterClose => "当前地区",
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterDefault => "当前及附近地区",
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterFar => "半球范围内",
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterWorldwide => "世界",
|
||||
_ => "未知"
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 循环切换大厅距离过滤
|
||||
/// </summary>
|
||||
private static void CycleLobbyDistanceFilter()
|
||||
{
|
||||
PlayerManager.lobbyDistanceFilter = PlayerManager.lobbyDistanceFilter switch
|
||||
{
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterWorldwide => ELobbyDistanceFilter.k_ELobbyDistanceFilterClose,
|
||||
_ => PlayerManager.lobbyDistanceFilter + 1
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制大厅列表滚动视图
|
||||
/// </summary>
|
||||
private static void DrawLobbyListScrollView()
|
||||
{
|
||||
ScrollPosition = GUI.BeginScrollView(
|
||||
new Rect(Cursor.OffsetX, Cursor.CurrentY + 40f, 525f, 405f),
|
||||
ScrollPosition,
|
||||
new Rect(0f, 0f, 505f, PlayerManager.lobbyDataList.Count * 50f)
|
||||
);
|
||||
|
||||
for (int i = 0; i < PlayerManager.lobbyDataList.Count; i++)
|
||||
{
|
||||
CSteamID lobbyId = PlayerManager.lobbyDataList[i];
|
||||
if (GUI.Button(
|
||||
new Rect(Cursor.OffsetX, Cursor.LineHeight * i, 500f, 40f),
|
||||
$"{lobbyId} 人数{SteamMatchmaking.GetNumLobbyMembers(lobbyId)}",
|
||||
GUIStyles.Button
|
||||
))
|
||||
{
|
||||
// 在大厅中则不加入
|
||||
if (!PlayerManager.MatchmakingHandler.IsInsideLobby)
|
||||
PlayerManager.JoinSpecificServer(lobbyId);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.EndScrollView();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
101
Gui/RegisterManager.cs
Normal file
101
Gui/RegisterManager.cs
Normal file
@@ -0,0 +1,101 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui;
|
||||
|
||||
/// <summary>
|
||||
/// 组件注册管理器
|
||||
/// 提供 Header 行和玩家行组件的注册/反注册接口
|
||||
/// </summary>
|
||||
public static class RegisterManager
|
||||
{
|
||||
#region 注册表
|
||||
|
||||
/// <summary>
|
||||
/// Header 行注册表(纵向排列)
|
||||
/// </summary>
|
||||
public static List<IHeaderRow> HeaderRows { get; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// 玩家行组件注册表(横向排列)
|
||||
/// </summary>
|
||||
public static List<IPlayerRowWidget> PlayerRowWidgets { get; } = new();
|
||||
|
||||
#endregion
|
||||
|
||||
#region 注册方法
|
||||
|
||||
/// <summary>
|
||||
/// 注册一个 Header 行,按注册顺序在 Header 区域纵向排列
|
||||
/// </summary>
|
||||
/// <param name="row">Header 行实例</param>
|
||||
public static void RegisterHeaderRow(IHeaderRow row)
|
||||
{
|
||||
HeaderRows.Add(row);
|
||||
Debug.Log($"[PlayerManager] 注册 Header 行: {row.Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册一个玩家行组件,按注册顺序在每个玩家行中横向排列
|
||||
/// </summary>
|
||||
/// <param name="widget">玩家行组件实例</param>
|
||||
public static void RegisterPlayerRow(IPlayerRowWidget widget)
|
||||
{
|
||||
PlayerRowWidgets.Add(widget);
|
||||
Debug.Log($"[PlayerManager] 注册玩家行组件: {widget.Name}");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 反注册方法
|
||||
|
||||
/// <summary>
|
||||
/// 按名称移除 Header 行
|
||||
/// </summary>
|
||||
/// <param name="name">行名称</param>
|
||||
/// <returns>是否成功移除</returns>
|
||||
public static bool UnregisterHeaderRow(string name)
|
||||
{
|
||||
int removed = HeaderRows.RemoveAll(r => r.Name == name);
|
||||
if (removed > 0)
|
||||
Debug.Log($"[PlayerManager] 移除 Header 行: {name}");
|
||||
return removed > 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按名称移除玩家行组件
|
||||
/// </summary>
|
||||
/// <param name="name">组件名称</param>
|
||||
/// <returns>是否成功移除</returns>
|
||||
public static bool UnregisterPlayerRow(string name)
|
||||
{
|
||||
int removed = PlayerRowWidgets.RemoveAll(w => w.Name == name);
|
||||
if (removed > 0)
|
||||
Debug.Log($"[PlayerManager] 移除玩家行组件: {name}");
|
||||
return removed > 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 清空方法
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有注册的 Header 行
|
||||
/// </summary>
|
||||
public static void ClearHeaderRows()
|
||||
{
|
||||
HeaderRows.Clear();
|
||||
Debug.Log("[PlayerManager] 已清空所有 Header 行");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空所有注册的玩家行组件
|
||||
/// </summary>
|
||||
public static void ClearPlayerRowWidgets()
|
||||
{
|
||||
PlayerRowWidgets.Clear();
|
||||
Debug.Log("[PlayerManager] 已清空所有玩家行组件");
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
207
Gui/Widget.cs
Normal file
207
Gui/Widget.cs
Normal file
@@ -0,0 +1,207 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using stick.plugins.playermanager.Recorder;
|
||||
using UnityEngine;
|
||||
|
||||
namespace stick.plugins.playermanager.Gui;
|
||||
|
||||
#region Header 组件接口
|
||||
|
||||
/// <summary>
|
||||
/// 单个 Header 组件接口(Label 或 Button)
|
||||
/// 不直接注册到 RegisterManager,而是放在 IHeaderRow.Children 中
|
||||
/// </summary>
|
||||
public interface IHeaderWidget
|
||||
{
|
||||
/// <summary>
|
||||
/// 组件名称,用于日志和反注册
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否应该绘制此组件
|
||||
/// </summary>
|
||||
bool ShouldDraw();
|
||||
|
||||
/// <summary>
|
||||
/// 组件宽度
|
||||
/// </summary>
|
||||
float Width { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 在指定 Rect 内绘制组件
|
||||
/// </summary>
|
||||
void Draw(Rect rect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Header 行接口
|
||||
/// 一个 HeaderRow 占 Header 区域的一整行,其 Children 在行内横向排列
|
||||
/// </summary>
|
||||
public interface IHeaderRow
|
||||
{
|
||||
/// <summary>
|
||||
/// 行名称,用于日志和反注册
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否应该绘制此行
|
||||
/// </summary>
|
||||
bool ShouldDraw();
|
||||
|
||||
/// <summary>
|
||||
/// 行内的子组件列表(Label / Button),按顺序横向排列
|
||||
/// </summary>
|
||||
IList<IHeaderWidget> Children { get; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 玩家行组件接口
|
||||
|
||||
/// <summary>
|
||||
/// 玩家行组件接口(Label 或 Button)
|
||||
/// 注册到 RegisterManager 后,在每个玩家行中横向排列
|
||||
/// </summary>
|
||||
public interface IPlayerRowWidget
|
||||
{
|
||||
/// <summary>
|
||||
/// 组件名称,用于日志和反注册
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 判断是否应该为指定玩家绘制此组件
|
||||
/// </summary>
|
||||
bool ShouldDraw(PlayerInfo player);
|
||||
|
||||
/// <summary>
|
||||
/// 组件宽度
|
||||
/// </summary>
|
||||
float Width { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 在指定 Rect 内为指定玩家绘制组件
|
||||
/// </summary>
|
||||
void Draw(Rect rect, PlayerInfo player);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Header 组件具体实现
|
||||
|
||||
/// <summary>
|
||||
/// Header 标签组件
|
||||
/// </summary>
|
||||
public class HeaderLabelWidget : IHeaderWidget
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public Func<bool> Condition { get; set; }
|
||||
public Func<string> Content { get; set; }
|
||||
public float Width { get; set; }
|
||||
public GUIStyle Style { get; set; }
|
||||
|
||||
public bool ShouldDraw() => Condition == null || Condition();
|
||||
|
||||
public void Draw(Rect rect)
|
||||
{
|
||||
GUI.Label(rect, Content?.Invoke() ?? string.Empty, Style ?? GUIStyles.Label);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Header 按钮组件
|
||||
/// </summary>
|
||||
public class HeaderButtonWidget : IHeaderWidget
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public Func<bool> Condition { get; set; }
|
||||
public string Text { get; set; }
|
||||
public Action Action { get; set; }
|
||||
public float Width { get; set; }
|
||||
public GUIStyle Style { get; set; }
|
||||
|
||||
public bool ShouldDraw() => Condition == null || Condition();
|
||||
|
||||
public void Draw(Rect rect)
|
||||
{
|
||||
if (GUI.Button(rect, Text ?? string.Empty, Style ?? GUIStyles.Button))
|
||||
Action?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Header 行具体实现
|
||||
/// 包含一组 IHeaderWidget,在 Header 区域占一整行
|
||||
/// </summary>
|
||||
public class HeaderRow : IHeaderRow
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public Func<bool> Condition { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 行内的子组件列表,按添加顺序横向排列
|
||||
/// </summary>
|
||||
public List<IHeaderWidget> Children { get; set; } = new();
|
||||
|
||||
IList<IHeaderWidget> IHeaderRow.Children => Children;
|
||||
|
||||
public bool ShouldDraw() => Condition == null || Condition();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 玩家行组件具体实现
|
||||
|
||||
/// <summary>
|
||||
/// 玩家行按钮组件
|
||||
/// </summary>
|
||||
public class PlayerRowButtonWidget : IPlayerRowWidget
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public Func<PlayerInfo, bool> Condition { get; set; }
|
||||
public Func<PlayerInfo, string> GetText { get; set; }
|
||||
public Action<PlayerInfo> OnClick { get; set; }
|
||||
public float Width { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 静态样式(当 GetStyle 为 null 或返回 null 时使用)
|
||||
/// </summary>
|
||||
public GUIStyle Style { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 动态样式获取(可选)。优先于 Style,用于根据玩家状态切换按钮颜色
|
||||
/// </summary>
|
||||
public Func<PlayerInfo, GUIStyle> GetStyle { get; set; }
|
||||
|
||||
public bool ShouldDraw(PlayerInfo player) => Condition == null || Condition(player);
|
||||
|
||||
public void Draw(Rect rect, PlayerInfo player)
|
||||
{
|
||||
GUIStyle style = GetStyle?.Invoke(player) ?? Style ?? GUIStyles.Button;
|
||||
if (GUI.Button(rect, GetText?.Invoke(player) ?? string.Empty, style))
|
||||
OnClick?.Invoke(player);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 玩家行标签组件
|
||||
/// </summary>
|
||||
public class PlayerRowLabelWidget : IPlayerRowWidget
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public Func<PlayerInfo, bool> Condition { get; set; }
|
||||
public Func<PlayerInfo, string> GetText { get; set; }
|
||||
public float Width { get; set; }
|
||||
public GUIStyle Style { get; set; }
|
||||
|
||||
public bool ShouldDraw(PlayerInfo player) => Condition == null || Condition(player);
|
||||
|
||||
public void Draw(Rect rect, PlayerInfo player)
|
||||
{
|
||||
GUI.Label(rect, GetText?.Invoke(player) ?? string.Empty, Style ?? GUIStyles.Label);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
15
Patches/MutePatch.cs
Normal file
15
Patches/MutePatch.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using HarmonyLib;
|
||||
using stick.plugins.playermanager;
|
||||
|
||||
[HarmonyPatch(typeof(NetworkPlayer), "SyncClientChat")]
|
||||
class MutePatch
|
||||
{
|
||||
public static bool Prefix(NetworkPlayer __instance)
|
||||
{
|
||||
if (PlayerManager.MutedPlayers.Contains(__instance.NetworkSpawnID))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,480 +0,0 @@
|
||||
using System.Linq;
|
||||
using MultiplayerBasicExample;
|
||||
using Steamworks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace stick.plugins.playermanager;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家管理器GUI类
|
||||
/// 负责绘制大厅信息界面
|
||||
/// </summary>
|
||||
public static class PlayerManagerGUI
|
||||
{
|
||||
#region GUI状态
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示大厅信息界面
|
||||
/// </summary>
|
||||
public static bool ShowLobbyInfo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 滚动位置
|
||||
/// </summary>
|
||||
private static Vector2 ScrollPosition;
|
||||
|
||||
/// <summary>
|
||||
/// GUI布局参数
|
||||
/// </summary>
|
||||
private static float OffsetX;
|
||||
private static float OffsetY;
|
||||
private static float LineHeight;
|
||||
private static float LineIndex;
|
||||
|
||||
#endregion
|
||||
|
||||
#region GUIStyle缓存
|
||||
|
||||
/// <summary>
|
||||
/// 标题样式
|
||||
/// </summary>
|
||||
private static GUIStyle TitleStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 普通按钮样式
|
||||
/// </summary>
|
||||
private static GUIStyle CommonButtonStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 黄色按钮样式(已记录玩家)
|
||||
/// </summary>
|
||||
private static GUIStyle YellowButtonStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 红色按钮样式(黑名单玩家)
|
||||
/// </summary>
|
||||
private static GUIStyle RedButtonStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 绿色按钮样式(好友)
|
||||
/// </summary>
|
||||
private static GUIStyle GreenButtonStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 样式是否已初始化
|
||||
/// </summary>
|
||||
private static bool StylesInitialized;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 初始化
|
||||
|
||||
/// <summary>
|
||||
/// 初始化布局参数
|
||||
/// </summary>
|
||||
private static void InitializeLayout()
|
||||
{
|
||||
OffsetX = 10f;
|
||||
OffsetY = 20f;
|
||||
LineHeight = 50f;
|
||||
LineIndex = 0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化GUIStyle
|
||||
/// </summary>
|
||||
private static void InitializeStyles()
|
||||
{
|
||||
if (StylesInitialized) return;
|
||||
|
||||
TitleStyle = new GUIStyle(GUI.skin.label) { fontSize = 22 };
|
||||
CommonButtonStyle = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
|
||||
|
||||
YellowButtonStyle = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
|
||||
YellowButtonStyle.normal.textColor = Color.yellow;
|
||||
|
||||
RedButtonStyle = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
|
||||
RedButtonStyle.normal.textColor = Color.red;
|
||||
|
||||
GreenButtonStyle = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
|
||||
GreenButtonStyle.normal.textColor = Color.green;
|
||||
|
||||
StylesInitialized = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 布局辅助方法
|
||||
|
||||
/// <summary>
|
||||
/// 获取新行的Y坐标
|
||||
/// </summary>
|
||||
private static float GetNewYPosition()
|
||||
{
|
||||
return OffsetY + LineHeight * ++LineIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前行的Y坐标
|
||||
/// </summary>
|
||||
private static float GetCurrentYPosition()
|
||||
{
|
||||
return OffsetY + LineHeight * LineIndex;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 样式获取方法
|
||||
|
||||
/// <summary>
|
||||
/// 根据玩家状态获取按钮样式
|
||||
/// </summary>
|
||||
private static GUIStyle GetButtonStyle(PlayerInfo player)
|
||||
{
|
||||
return player.RecordStatus switch
|
||||
{
|
||||
PlayerRecordStatus.Blacklisted => RedButtonStyle,
|
||||
PlayerRecordStatus.Recorded => YellowButtonStyle,
|
||||
_ => player.IsFriend ? GreenButtonStyle : CommonButtonStyle
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取记录按钮文本
|
||||
/// </summary>
|
||||
private static string GetRecordButtonText(PlayerInfo player)
|
||||
{
|
||||
return player.RecordStatus switch
|
||||
{
|
||||
PlayerRecordStatus.NotRecorded => "记录",
|
||||
PlayerRecordStatus.Recorded => "拉黑",
|
||||
PlayerRecordStatus.Blacklisted => "取消",
|
||||
_ => "未知状态"
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取曾用名切换按钮文本
|
||||
/// </summary>
|
||||
private static string GetNameToggleButtonText(PlayerInfo player)
|
||||
{
|
||||
return player.DisplayNameRecorded ? "显示现用名" : "显示曾用名";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取房间公开性文本
|
||||
/// </summary>
|
||||
|
||||
private static string GetRoomPublicText()
|
||||
{
|
||||
return MatchmakingHandler.LobbyType == ELobbyType.k_ELobbyTypePublic ? "公开" : "好友可见";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 按钮事件处理
|
||||
|
||||
/// <summary>
|
||||
/// 处理房间公开切换按钮点击
|
||||
/// </summary>
|
||||
|
||||
private static void OnRoomPublicToggleButtonClick()
|
||||
{
|
||||
if (MultiplayerManager.IsServer)
|
||||
{
|
||||
if (MatchmakingHandler.LobbyType == ELobbyType.k_ELobbyTypePublic)
|
||||
{
|
||||
MatchmakingHandler.SetNewLobbyType(ELobbyType.k_ELobbyTypeFriendsOnly);
|
||||
}
|
||||
else
|
||||
{
|
||||
MatchmakingHandler.SetNewLobbyType(ELobbyType.k_ELobbyTypePublic);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理记录按钮点击
|
||||
/// </summary>
|
||||
private static void OnRecordButtonClick(PlayerInfo player)
|
||||
{
|
||||
switch (player.RecordStatus)
|
||||
{
|
||||
case PlayerRecordStatus.NotRecorded:
|
||||
PlayerManager.playerRecorder.RecordPlayer(player);
|
||||
break;
|
||||
case PlayerRecordStatus.Recorded:
|
||||
PlayerManager.blackListRecorder.RecordPlayer(player);
|
||||
break;
|
||||
case PlayerRecordStatus.Blacklisted:
|
||||
PlayerManager.playerRecorder.CancelRecordPlayer(player);
|
||||
PlayerManager.blackListRecorder.CancelRecordPlayer(player);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError($"未知的记录状态: {player.RecordStatus}");
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerManager.OnLobbyMembersChanged();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理踢人按钮点击
|
||||
/// </summary>
|
||||
|
||||
private static void OnKickButtonClick(PlayerInfo player)
|
||||
{
|
||||
PlayerManager.KickPlayer(player.SteamId, MultiplayerManager.KickResponse.DidNotRecievePackages);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理曾用名切换按钮点击
|
||||
/// </summary>
|
||||
|
||||
private static void OnNameToggleButtonClick(PlayerInfo player)
|
||||
{
|
||||
player.DisplayNameRecorded = !player.DisplayNameRecorded;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理切换大厅距离过滤按钮点击
|
||||
/// </summary>
|
||||
|
||||
private static void OnCycleLobbyDistanceFilterClick()
|
||||
{
|
||||
CycleLobbyDistanceFilter();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理刷新大厅列表按钮点击
|
||||
/// </summary>
|
||||
|
||||
private static void OnRefreshLobbyListClick()
|
||||
{
|
||||
PlayerManager.RequestLobbyList();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GUI绘制方法
|
||||
|
||||
/// <summary>
|
||||
/// 绘制当前大厅信息
|
||||
/// </summary>
|
||||
private static void DrawCurrentLobbyInfo()
|
||||
{
|
||||
InitializeStyles();
|
||||
|
||||
// 绘制大厅标题
|
||||
GUI.Label(
|
||||
new Rect(OffsetX, GetNewYPosition(), 2000f, 40f),
|
||||
$"当前大厅: {PlayerManager.CurrentLobbyID} 房主: {PlayerManager.LobbyOwner.CurrentName}",
|
||||
TitleStyle
|
||||
);
|
||||
|
||||
if (PlayerManager.IsHost(PlayerManager.LocalPlayer))
|
||||
{
|
||||
// 绘制房间公开性
|
||||
GUI.Label(
|
||||
new Rect(OffsetX, GetNewYPosition(), 500f, 40f),
|
||||
$"房间类型: {GetRoomPublicText()}",
|
||||
TitleStyle
|
||||
);
|
||||
|
||||
// 绘制房间公开切换按钮
|
||||
if (GUI.Button(
|
||||
new Rect(OffsetX + 520f, GetCurrentYPosition(), 100f, 40f),
|
||||
"切换公开性",
|
||||
CommonButtonStyle
|
||||
))
|
||||
{
|
||||
OnRoomPublicToggleButtonClick();
|
||||
}
|
||||
}
|
||||
|
||||
// 绘制大厅成员列表
|
||||
for (int i = 0; i < PlayerManager.lobbyMemberList.Count; i++)
|
||||
{
|
||||
PlayerInfo member = PlayerManager.lobbyMemberList[i];
|
||||
if (!member.SteamId.IsValid()) continue;
|
||||
|
||||
DrawPlayerRow(member);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制单个玩家行
|
||||
/// </summary>
|
||||
private static void DrawPlayerRow(PlayerInfo player)
|
||||
{
|
||||
// 玩家信息按钮
|
||||
if (GUI.Button(
|
||||
new Rect(OffsetX, GetNewYPosition(), 500f, 40f),
|
||||
player.ToString(),
|
||||
GetButtonStyle(player)
|
||||
))
|
||||
{
|
||||
GUIUtility.systemCopyBuffer = player.ToString();
|
||||
SteamFriends.ActivateGameOverlayToUser("steamid", player.SteamId);
|
||||
}
|
||||
|
||||
// 记录按钮
|
||||
if (GUI.Button(
|
||||
new Rect(520f, GetCurrentYPosition(), 100f, 40f),
|
||||
GetRecordButtonText(player),
|
||||
CommonButtonStyle
|
||||
))
|
||||
{
|
||||
OnRecordButtonClick(player);
|
||||
}
|
||||
|
||||
// 踢人按钮(非房主且非本地玩家)
|
||||
if (!PlayerManager.IsHost(player) && !PlayerManager.IsLocalPlayer(player))
|
||||
{
|
||||
if (GUI.Button(
|
||||
new Rect(630f, GetCurrentYPosition(), 100f, 40f),
|
||||
"Kick!",
|
||||
CommonButtonStyle
|
||||
))
|
||||
{
|
||||
OnKickButtonClick(player);
|
||||
}
|
||||
}
|
||||
|
||||
// 曾用名切换按钮
|
||||
if (player.HasRecordedName)
|
||||
{
|
||||
if (GUI.Button(
|
||||
new Rect(740f, GetCurrentYPosition(), 120f, 40f),
|
||||
GetNameToggleButtonText(player),
|
||||
CommonButtonStyle
|
||||
))
|
||||
{
|
||||
OnNameToggleButtonClick(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制大厅搜索信息
|
||||
/// </summary>
|
||||
private static void DrawLobbySearchInfo()
|
||||
{
|
||||
InitializeStyles();
|
||||
|
||||
// 搜索范围按钮
|
||||
string areaText = GetAreaFilterText();
|
||||
if (GUI.Button(
|
||||
new Rect(OffsetX, GetNewYPosition(), 400f, 40f),
|
||||
$"搜索范围 {areaText}",
|
||||
CommonButtonStyle
|
||||
))
|
||||
{
|
||||
OnCycleLobbyDistanceFilterClick();
|
||||
}
|
||||
|
||||
// 刷新按钮
|
||||
if (GUI.Button(
|
||||
new Rect(OffsetX + 420f, GetCurrentYPosition(), 100f, 40f),
|
||||
"刷新",
|
||||
CommonButtonStyle
|
||||
))
|
||||
{
|
||||
OnRefreshLobbyListClick();
|
||||
}
|
||||
|
||||
// 搜索结果数量
|
||||
GUI.Label(
|
||||
new Rect(OffsetX, GetNewYPosition(), 500f, 40f),
|
||||
$"搜索到大厅数量: {PlayerManager.lobbyDataList.Count}",
|
||||
TitleStyle
|
||||
);
|
||||
|
||||
// 大厅列表滚动视图
|
||||
DrawLobbyListScrollView();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取区域过滤文本
|
||||
/// </summary>
|
||||
private static string GetAreaFilterText()
|
||||
{
|
||||
return PlayerManager.lobbyDistanceFilter switch
|
||||
{
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterClose => "当前地区",
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterDefault => "当前及附近地区",
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterFar => "半球范围内",
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterWorldwide => "世界",
|
||||
_ => "未知"
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 循环切换大厅距离过滤
|
||||
/// </summary>
|
||||
private static void CycleLobbyDistanceFilter()
|
||||
{
|
||||
PlayerManager.lobbyDistanceFilter = PlayerManager.lobbyDistanceFilter switch
|
||||
{
|
||||
ELobbyDistanceFilter.k_ELobbyDistanceFilterWorldwide => ELobbyDistanceFilter.k_ELobbyDistanceFilterClose,
|
||||
_ => PlayerManager.lobbyDistanceFilter + 1
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制大厅列表滚动视图
|
||||
/// </summary>
|
||||
private static void DrawLobbyListScrollView()
|
||||
{
|
||||
ScrollPosition = GUI.BeginScrollView(
|
||||
new Rect(OffsetX, GetNewYPosition(), 525f, 405f),
|
||||
ScrollPosition,
|
||||
new Rect(0f, 0f, 505f, PlayerManager.lobbyDataList.Count * 50f)
|
||||
);
|
||||
|
||||
for (int i = 0; i < PlayerManager.lobbyDataList.Count; i++)
|
||||
{
|
||||
CSteamID lobbyId = PlayerManager.lobbyDataList[i];
|
||||
if (GUI.Button(
|
||||
new Rect(OffsetX, LineHeight * i, 500f, 40f),
|
||||
$"{lobbyId} 人数{SteamMatchmaking.GetNumLobbyMembers(lobbyId)}",
|
||||
CommonButtonStyle
|
||||
))
|
||||
{
|
||||
PlayerManager.JoinSpecificServer(lobbyId);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.EndScrollView();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 主绘制方法
|
||||
|
||||
/// <summary>
|
||||
/// 绘制大厅信息GUI
|
||||
/// </summary>
|
||||
public static void DrawLobbyInfoGUI()
|
||||
{
|
||||
InitializeLayout();
|
||||
InitializeStyles();
|
||||
|
||||
if (PlayerManager.MatchmakingHandler.IsInsideLobby)
|
||||
{
|
||||
DrawCurrentLobbyInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.Label(
|
||||
new Rect(OffsetX, GetNewYPosition(), 500f, 40f),
|
||||
"当前不在大厅中",
|
||||
TitleStyle
|
||||
);
|
||||
}
|
||||
|
||||
DrawLobbySearchInfo();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
232
Plugin.cs
232
Plugin.cs
@@ -7,6 +7,10 @@ using Steamworks;
|
||||
using HarmonyLib;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using stick.plugins.playermanager.Recorder;
|
||||
using stick.plugins.playermanager.Gui;
|
||||
using System.Collections;
|
||||
using MultiplayerBasicExample;
|
||||
|
||||
namespace stick.plugins.playermanager;
|
||||
|
||||
@@ -23,12 +27,47 @@ public class PlayerManager : BaseUnityPlugin
|
||||
/// <summary>
|
||||
/// 是否屏蔽来自其他玩家的踢出请求
|
||||
/// </summary>
|
||||
private static ConfigEntry<bool> _blockKicks;
|
||||
internal static ConfigEntry<bool> _blockKicks;
|
||||
|
||||
/// <summary>
|
||||
/// 大厅信息开关快捷键
|
||||
/// </summary>
|
||||
private static ConfigEntry<KeyCode> _lobbyInfoToggleKeyCode;
|
||||
internal static ConfigEntry<KeyCode> _lobbyInfoToggleKeyCode;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示踢人按钮
|
||||
/// </summary>
|
||||
internal static ConfigEntry<bool> ShowKickButton;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示记录/拉黑按钮
|
||||
/// </summary>
|
||||
internal static ConfigEntry<bool> ShowRecordButton;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示曾用名切换按钮
|
||||
/// </summary>
|
||||
internal static ConfigEntry<bool> ShowNameToggleButton;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示房间类型标签
|
||||
/// </summary>
|
||||
internal static ConfigEntry<bool> ShowRoomPublicityLabel;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示切换公开性按钮
|
||||
/// </summary>
|
||||
internal static ConfigEntry<bool> ShowRoomPublicityButton;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示禁音按钮
|
||||
/// </summary>
|
||||
internal static ConfigEntry<bool> ShowMuteButton;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示加好友按钮
|
||||
/// </summary>
|
||||
internal static ConfigEntry<bool> ShowAddFriendButton;
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -77,11 +116,29 @@ public class PlayerManager : BaseUnityPlugin
|
||||
|
||||
#region 快捷访问属性
|
||||
|
||||
/// <summary>
|
||||
/// 多人管理器实例
|
||||
/// </summary>
|
||||
public static MultiplayerManager MultiplayerManager => FindObjectOfType<MultiplayerManager>();
|
||||
|
||||
/// <summary>
|
||||
/// 大厅管理器实例
|
||||
/// </summary>
|
||||
public static MatchmakingHandler MatchmakingHandler => MatchmakingHandler.Instance;
|
||||
|
||||
/// <summary>
|
||||
/// 原始的设置lobby类型方法
|
||||
/// </summary>
|
||||
public static MethodInfo RawChangeLobbyTypeMI => AccessTools.Method(
|
||||
typeof(MatchmakingHandler),
|
||||
"ChangeLobbyType"
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// 房间公开性
|
||||
/// </summary>
|
||||
public static bool IsPublic => MatchmakingHandler.LobbyType == ELobbyType.k_ELobbyTypePublic;
|
||||
|
||||
/// <summary>
|
||||
/// 当前大厅ID
|
||||
/// </summary>
|
||||
@@ -95,7 +152,29 @@ public class PlayerManager : BaseUnityPlugin
|
||||
/// <summary>
|
||||
/// 本地玩家信息
|
||||
/// </summary>
|
||||
public static PlayerInfo LocalPlayer => new(SteamUser.GetSteamID());
|
||||
public static PlayerInfo LocalPlayer;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化localPlayer和只需要初始化一次的steam相关的协程
|
||||
/// </summary>
|
||||
IEnumerator InitAfterSteam()
|
||||
{
|
||||
// 等待 Steam 初始化(给游戏一点初始化时间)
|
||||
yield return new WaitForSeconds(2f);
|
||||
|
||||
// 或者轮询检查 Steam 是否就绪
|
||||
while (!SteamManager.Initialized) // 如果游戏有 SteamManager
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
LocalPlayer = new(SteamUser.GetSteamID());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁音玩家列表
|
||||
/// </summary>
|
||||
public static HashSet<ushort> MutedPlayers = [];
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -105,11 +184,21 @@ public class PlayerManager : BaseUnityPlugin
|
||||
{
|
||||
InitializeConfiguration();
|
||||
ApplyPatches();
|
||||
DefaultWidgets.RegisterAll();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
StartCoroutine(InitAfterSteam());
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
HandleInput();
|
||||
if (SteamManager.Initialized)
|
||||
{
|
||||
LocalPlayer = new(SteamUser.GetSteamID());
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
@@ -142,6 +231,55 @@ public class PlayerManager : BaseUnityPlugin
|
||||
KeyCode.F2,
|
||||
"Lobby信息开关快捷键"
|
||||
);
|
||||
|
||||
ShowKickButton = Config.Bind(
|
||||
"GUI",
|
||||
"ShowKickButton",
|
||||
true,
|
||||
"是否显示踢人按钮"
|
||||
);
|
||||
|
||||
ShowRecordButton = Config.Bind(
|
||||
"GUI",
|
||||
"ShowRecordButton",
|
||||
true,
|
||||
"是否显示记录/拉黑按钮"
|
||||
);
|
||||
|
||||
ShowNameToggleButton = Config.Bind(
|
||||
"GUI",
|
||||
"ShowNameToggleButton",
|
||||
true,
|
||||
"是否显示曾用名切换按钮"
|
||||
);
|
||||
|
||||
ShowMuteButton = Config.Bind(
|
||||
"GUI",
|
||||
"ShowMuteButton",
|
||||
true,
|
||||
"是否显示禁音按钮"
|
||||
);
|
||||
|
||||
ShowRoomPublicityLabel = Config.Bind(
|
||||
"GUI",
|
||||
"ShowRoomPublicityLabel",
|
||||
true,
|
||||
"是否显示房间类型标签"
|
||||
);
|
||||
|
||||
ShowRoomPublicityButton = Config.Bind(
|
||||
"GUI",
|
||||
"ShowRoomPublicityButton",
|
||||
true,
|
||||
"是否显示切换公开性按钮"
|
||||
);
|
||||
|
||||
ShowAddFriendButton = Config.Bind(
|
||||
"GUI",
|
||||
"ShowAddFriendButton",
|
||||
true,
|
||||
"是否显示加好友按钮"
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -185,11 +323,64 @@ public class PlayerManager : BaseUnityPlugin
|
||||
Debug.Log("大厅信息界面已打开");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 公共方法
|
||||
|
||||
/// <summary>
|
||||
/// 通过SteamID获取NetworkSpawnID
|
||||
/// </summary>
|
||||
/// <param name="targetSteamID"></param>
|
||||
/// <returns></returns>
|
||||
public static ushort GetNetworkSpawnIDBySteamID(CSteamID targetSteamID)
|
||||
{
|
||||
ConnectedClientData[] clients = MultiplayerManager.ConnectedClients;
|
||||
for (ushort i = 0; i < clients.Length; i++)
|
||||
{
|
||||
if (clients[i] != null && clients[i].ClientID == targetSteamID)
|
||||
{
|
||||
return i; // i 就是 NetworkSpawnID
|
||||
}
|
||||
}
|
||||
return 65535; // ushort.MaxValue,表示未找到(与默认值一致)
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断指定玩家是否被静音
|
||||
/// </summary>
|
||||
/// <param name="player">要检查的玩家</param>
|
||||
/// <returns>如果被静音返回true</returns>
|
||||
public static bool IsMuted(PlayerInfo player)
|
||||
{
|
||||
return player != null && MutedPlayers.Contains(player.NetworkSpawnID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 静音指定玩家
|
||||
/// </summary>
|
||||
/// <param name="player">被静音的玩家</param>
|
||||
public static void MutePlayer(PlayerInfo player)
|
||||
{
|
||||
if (player != null)
|
||||
{
|
||||
MutedPlayers.Add(player.NetworkSpawnID);
|
||||
Debug.Log($"玩家 {player} 已被静音");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 取消静音指定玩家
|
||||
/// </summary>
|
||||
/// <param name="player">要取消静音的玩家</param>
|
||||
public static void UnmutePlayer(PlayerInfo player)
|
||||
{
|
||||
if (player != null && MutedPlayers.Contains(player.NetworkSpawnID))
|
||||
{
|
||||
MutedPlayers.Remove(player.NetworkSpawnID);
|
||||
Debug.Log($"玩家 {player} 已被取消静音");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断指定玩家是否为房主
|
||||
/// </summary>
|
||||
@@ -210,21 +401,36 @@ public class PlayerManager : BaseUnityPlugin
|
||||
return player.Equals(LocalPlayer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修改大厅公开性
|
||||
/// </summary>
|
||||
public static void ToggleLobbyPublicity()
|
||||
{
|
||||
if (MultiplayerManager.IsServer)
|
||||
{
|
||||
var targetType = IsPublic ? ELobbyType.k_ELobbyTypeFriendsOnly : ELobbyType.k_ELobbyTypePublic;
|
||||
MatchmakingHandler.SetNewLobbyType(targetType);
|
||||
RawChangeLobbyTypeMI.Invoke(MatchmakingHandler, [targetType]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 请求大厅列表
|
||||
/// </summary>
|
||||
public static void RequestLobbyList()
|
||||
{
|
||||
Debug.Log("正在请求大厅列表...");
|
||||
SteamMatchmaking.AddRequestLobbyListDistanceFilter(lobbyDistanceFilter);
|
||||
SteamAPICall_t apiCall = SteamMatchmaking.RequestLobbyList();
|
||||
LobbyMatchListCallResult.Set(apiCall, OnLobbyMatchListReceived);
|
||||
LobbyMatchListCallResult.Set(apiCall, new CallResult<LobbyMatchList_t>.APIDispatchDelegate(OnRequestLobbyList));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理大厅列表查询结果
|
||||
/// </summary>
|
||||
private static void OnLobbyMatchListReceived(LobbyMatchList_t result, bool ioFailure)
|
||||
private static void OnRequestLobbyList(LobbyMatchList_t result, bool ioFailure)
|
||||
{
|
||||
Debug.Log("大厅列表请求完成: " + result.m_nLobbiesMatching + " 个大厅");
|
||||
lobbyDataList = [];
|
||||
uint lobbyCount = result.m_nLobbiesMatching;
|
||||
|
||||
@@ -235,6 +441,11 @@ public class PlayerManager : BaseUnityPlugin
|
||||
{
|
||||
lobbyDataList.Add(lobbyId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("过滤掉不兼容版本的大厅: " + lobbyId);
|
||||
Debug.Log("大厅 " + lobbyId + " 版本: " + SteamMatchmaking.GetLobbyData(lobbyId, StickFightConstants.VERSION_KEY));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,12 +508,3 @@ public class PlayerManager : BaseUnityPlugin
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stick Fight游戏常量
|
||||
/// </summary>
|
||||
internal static class StickFightConstants
|
||||
{
|
||||
public const string VERSION_KEY = "version";
|
||||
public const string VERSION_VALUE = "1.0.0";
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace stick.plugins.playermanager;
|
||||
namespace stick.plugins.playermanager.Recorder;
|
||||
|
||||
/// <summary>
|
||||
/// 黑名单记录器,用于记录需要屏蔽的玩家
|
||||
@@ -3,7 +3,7 @@ using System.Text.RegularExpressions;
|
||||
using Steamworks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace stick.plugins.playermanager;
|
||||
namespace stick.plugins.playermanager.Recorder;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家信息类
|
||||
@@ -43,6 +43,12 @@ public class PlayerInfo : IEquatable<PlayerInfo>
|
||||
/// </summary>
|
||||
public PlayerRecordStatus RecordStatus { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 柴自己的NetworkSpawnID
|
||||
/// </summary>
|
||||
public ushort NetworkSpawnID => PlayerManager.GetNetworkSpawnIDBySteamID(SteamId);
|
||||
|
||||
/// <summary>
|
||||
/// 当前玩家名称(实时获取)
|
||||
/// </summary>
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace stick.plugins.playermanager;
|
||||
namespace stick.plugins.playermanager.Recorder;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家记录器,用于记录普通玩家信息
|
||||
@@ -4,25 +4,21 @@ using MultiplayerBasicExample;
|
||||
using Steamworks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace stick.plugins.playermanager;
|
||||
namespace stick.plugins.playermanager.Recorder;
|
||||
|
||||
/// <summary>
|
||||
/// 记录器基类
|
||||
/// 提供玩家记录和黑名单功能的通用实现
|
||||
/// 使用 Dictionary<CSteamID, PlayerInfo> 实现 O(1) 查找
|
||||
/// </summary>
|
||||
public abstract class RecorderBase
|
||||
{
|
||||
#region 字段
|
||||
|
||||
/// <summary>
|
||||
/// 玩家信息集合(用于快速查找)
|
||||
/// 玩家信息字典(以 SteamID 为键,O(1) 查找)
|
||||
/// </summary>
|
||||
protected HashSet<PlayerInfo> playerSet = new HashSet<PlayerInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 玩家信息列表(用于有序遍历和文件写入)
|
||||
/// </summary>
|
||||
protected List<PlayerInfo> playerList = new List<PlayerInfo>();
|
||||
protected Dictionary<CSteamID, PlayerInfo> playerDict = new Dictionary<CSteamID, PlayerInfo>();
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -68,7 +64,7 @@ public abstract class RecorderBase
|
||||
/// </summary>
|
||||
public bool IsPlayerRecorded(PlayerInfo playerInfo)
|
||||
{
|
||||
return playerInfo != null && playerSet.Contains(playerInfo);
|
||||
return playerInfo != null && playerDict.ContainsKey(playerInfo.SteamId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -76,8 +72,7 @@ public abstract class RecorderBase
|
||||
/// </summary>
|
||||
public bool IsPlayerRecorded(CSteamID playerId)
|
||||
{
|
||||
PlayerInfo playerInfo = new PlayerInfo(playerId);
|
||||
return playerSet.Contains(playerInfo);
|
||||
return playerDict.ContainsKey(playerId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -89,9 +84,9 @@ public abstract class RecorderBase
|
||||
|
||||
playerInfo.RecordStatus = RecordStatus;
|
||||
|
||||
if (playerSet.Add(playerInfo))
|
||||
if (!playerDict.ContainsKey(playerInfo.SteamId))
|
||||
{
|
||||
playerList.Add(playerInfo);
|
||||
playerDict.Add(playerInfo.SteamId, playerInfo);
|
||||
}
|
||||
|
||||
AppendToFile(playerInfo);
|
||||
@@ -104,27 +99,22 @@ public abstract class RecorderBase
|
||||
{
|
||||
if (playerInfo == null) return;
|
||||
|
||||
if (playerSet.Remove(playerInfo))
|
||||
if (playerDict.Remove(playerInfo.SteamId))
|
||||
{
|
||||
playerList.Remove(playerInfo);
|
||||
WriteBackToFile();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查并合并玩家记录信息
|
||||
/// 检查并合并玩家记录信息(O(1) 字典查找)
|
||||
/// </summary>
|
||||
public void CheckAndMerge(PlayerInfo playerInfo)
|
||||
{
|
||||
if (playerInfo == null) return;
|
||||
|
||||
foreach (PlayerInfo existingInfo in playerSet)
|
||||
{
|
||||
if (existingInfo.Equals(playerInfo))
|
||||
if (playerDict.TryGetValue(playerInfo.SteamId, out PlayerInfo existingInfo))
|
||||
{
|
||||
playerInfo.MergeWith(existingInfo);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,8 +132,7 @@ public abstract class RecorderBase
|
||||
return;
|
||||
}
|
||||
|
||||
playerSet.Clear();
|
||||
playerList.Clear();
|
||||
playerDict.Clear();
|
||||
|
||||
using (StreamReader reader = new StreamReader(FilePath))
|
||||
{
|
||||
@@ -157,9 +146,9 @@ public abstract class RecorderBase
|
||||
RecordStatus = RecordStatus
|
||||
};
|
||||
|
||||
if (playerSet.Add(playerInfo))
|
||||
if (!playerDict.ContainsKey(playerInfo.SteamId))
|
||||
{
|
||||
playerList.Add(playerInfo);
|
||||
playerDict.Add(playerInfo.SteamId, playerInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -172,7 +161,7 @@ public abstract class RecorderBase
|
||||
{
|
||||
using (StreamWriter writer = new StreamWriter(FilePath, false))
|
||||
{
|
||||
foreach (PlayerInfo info in playerList)
|
||||
foreach (PlayerInfo info in playerDict.Values)
|
||||
{
|
||||
writer.WriteLine(info.ToInfoString());
|
||||
}
|
||||
165
readme.md
165
readme.md
@@ -6,7 +6,6 @@
|
||||
|
||||
- 房间查找
|
||||
- 玩家记录
|
||||
|
||||
- 被记录的玩家显示为黄名
|
||||
- 是steam好友的玩家显示为绿名(优先级更高)
|
||||
- 被拉黑的玩家显示为红名(优先级最高)
|
||||
@@ -14,9 +13,33 @@
|
||||
- 拉黑玩家,当你是房主的时候生效
|
||||
- 可选择开启,默认开启的防踢
|
||||
- 可配置的界面开启按键,默认为F2
|
||||
- 可以随时切换房间的公开性
|
||||
- 静音单个玩家
|
||||
- 一键加好友
|
||||
|
||||
## 更新日志
|
||||
|
||||
### v4.0.4
|
||||
|
||||
1. 房间列表现在在房间内也显示,但是点击无效
|
||||
2. 添加了加好友按钮
|
||||
3. 修复了禁音功能 *难道他真的是猪??*
|
||||
|
||||
### v4.0.3
|
||||
|
||||
1. 静音单个玩家
|
||||
2. 性能优化
|
||||
3. 提供了更多可选是否开启功能显示的配置项
|
||||
4. 提供按钮组件注册入口
|
||||
5. 更好的房间公开性切换
|
||||
|
||||
### v3.1.1
|
||||
|
||||
1. 添加了房间公开性切换功能
|
||||
2. 更改房间筛选条件现在会触发刷新列表
|
||||
3. 现在房间列表不会在房间内显示,防止误触导致的游戏状态不一致
|
||||
4. 一些重构和优化
|
||||
|
||||
### v3.0.3
|
||||
|
||||
1. 修复了kick按钮无论如何都会显示的问题(难道他真的是猪???!!?)
|
||||
@@ -64,3 +87,143 @@
|
||||
感谢老狼的原版插件
|
||||
|
||||
旧版插件用户可以通过把 `...\StickFightTheGame\StickFight_Data`下的 `CustomPlayerRecord.txt`文件移动到 `...\StickFightTheGame\BepInEx\config\`目录来保留以前的记录
|
||||
|
||||
## 接口文档
|
||||
|
||||
### 组件注册
|
||||
|
||||
v4.0.3 起开放 GUI 组件注册,允许其他插件向界面的 Header 区或玩家行插入自定义控件。
|
||||
|
||||
命名空间:`stick.plugins.playermanager.Gui`
|
||||
|
||||
---
|
||||
|
||||
#### `RegisterManager` — 注册/反注册 API
|
||||
|
||||
```csharp
|
||||
// 注册一个 Header 行(纵向排列,行内子组件横向排列)
|
||||
static void RegisterHeaderRow(IHeaderRow row);
|
||||
|
||||
// 注册一个玩家行组件(每个玩家行中横向排列)
|
||||
static void RegisterPlayerRow(IPlayerRowWidget widget);
|
||||
|
||||
// 按 Name 反注册
|
||||
static bool UnregisterHeaderRow(string name);
|
||||
static bool UnregisterPlayerRow(string name);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
#### 玩家行组件
|
||||
|
||||
每个大厅成员对应一行,注册的组件在行内从左到右排列。两种组件:
|
||||
|
||||
**`PlayerRowButtonWidget`** — 可点击按钮
|
||||
|
||||
| 参数 | 类型 | 必填 | 说明 |
|
||||
| ----------- | ---------------------------- | ---- | ------------------------------- |
|
||||
| `Name` | `string` | ✓ | 唯一标识,用于反注册 |
|
||||
| `Width` | `float` | ✓ | 组件宽度(像素) |
|
||||
| `GetText` | `Func<PlayerInfo, string>` | ✓ | 按钮文字,`player` 为当前行玩家 |
|
||||
| `OnClick` | `Action<PlayerInfo>` | ✓ | 点击回调 |
|
||||
| `Condition` | `Func<PlayerInfo, bool>` | | 返回 `false` 时对该玩家隐藏 |
|
||||
| `Style` | `GUIStyle` | | 静态样式 |
|
||||
| `GetStyle` | `Func<PlayerInfo, GUIStyle>` | | 动态样式,优先于 `Style` |
|
||||
|
||||
**`PlayerRowLabelWidget`** — 只读文本
|
||||
|
||||
| 参数 | 类型 | 必填 | 说明 |
|
||||
| ----------- | -------------------------- | ---- | ------------------- |
|
||||
| `Name` | `string` | ✓ | 唯一标识 |
|
||||
| `Width` | `float` | ✓ | 组件宽度(像素) |
|
||||
| `GetText` | `Func<PlayerInfo, string>` | ✓ | 显示文本 |
|
||||
| `Condition` | `Func<PlayerInfo, bool>` | | 返回 `false` 时隐藏 |
|
||||
| `Style` | `GUIStyle` | | 自定义样式 |
|
||||
|
||||
---
|
||||
|
||||
#### Header 组件
|
||||
|
||||
Header 区位于标题下方,每行可含多个子组件。两种子组件:
|
||||
|
||||
**`HeaderRow`** — 一个 Header 行
|
||||
|
||||
| 参数 | 类型 | 必填 | 说明 |
|
||||
| ----------- | --------------------- | ---- | ----------------------- |
|
||||
| `Name` | `string` | ✓ | 唯一标识 |
|
||||
| `Children` | `List<IHeaderWidget>` | ✓ | 行内子组件列表 |
|
||||
| `Condition` | `Func<bool>` | | 返回 `false` 时整行隐藏 |
|
||||
|
||||
**`HeaderLabelWidget`** — 行内文本
|
||||
|
||||
| 参数 | 类型 | 必填 | 说明 |
|
||||
| ----------- | -------------- | ---- | ------------------- |
|
||||
| `Name` | `string` | ✓ | 唯一标识 |
|
||||
| `Width` | `float` | ✓ | 组件宽度(像素) |
|
||||
| `Content` | `Func<string>` | ✓ | 显示文本 |
|
||||
| `Condition` | `Func<bool>` | | 返回 `false` 时隐藏 |
|
||||
| `Style` | `GUIStyle` | | 自定义样式 |
|
||||
|
||||
**`HeaderButtonWidget`** — 行内按钮
|
||||
|
||||
| 参数 | 类型 | 必填 | 说明 |
|
||||
| ----------- | ------------ | ---- | ------------------- |
|
||||
| `Name` | `string` | ✓ | 唯一标识 |
|
||||
| `Width` | `float` | ✓ | 组件宽度(像素) |
|
||||
| `Text` | `string` | ✓ | 按钮文字 |
|
||||
| `Action` | `Action` | ✓ | 点击回调 |
|
||||
| `Condition` | `Func<bool>` | | 返回 `false` 时隐藏 |
|
||||
| `Style` | `GUIStyle` | | 自定义样式 |
|
||||
|
||||
---
|
||||
|
||||
#### 示例
|
||||
|
||||
```csharp
|
||||
using stick.plugins.playermanager.Gui;
|
||||
using stick.plugins.playermanager.Recorder;
|
||||
|
||||
// 玩家行按钮
|
||||
RegisterManager.RegisterPlayerRow(new PlayerRowButtonWidget
|
||||
{
|
||||
Name = "MyButton",
|
||||
GetText = player => "打招呼",
|
||||
OnClick = player => Debug.Log($"你好 {player}"),
|
||||
Width = 100f,
|
||||
Condition = player => !PlayerManager.IsLocalPlayer(player),
|
||||
});
|
||||
|
||||
// 玩家行标签
|
||||
RegisterManager.RegisterPlayerRow(new PlayerRowLabelWidget
|
||||
{
|
||||
Name = "MyLabel",
|
||||
GetText = player => $"#{player.SteamId}",
|
||||
Width = 150f,
|
||||
Style = GUIStyles.Label,
|
||||
});
|
||||
|
||||
// Header 行(含标签 + 按钮)
|
||||
RegisterManager.RegisterHeaderRow(new HeaderRow
|
||||
{
|
||||
Name = "MyHeader",
|
||||
Condition = () => PlayerManager.IsHost(PlayerManager.LocalPlayer),
|
||||
Children = new List<IHeaderWidget>
|
||||
{
|
||||
new HeaderLabelWidget
|
||||
{
|
||||
Name = "Status",
|
||||
Content = () => "状态: 运行中",
|
||||
Width = 150f,
|
||||
},
|
||||
new HeaderButtonWidget
|
||||
{
|
||||
Name = "Action",
|
||||
Text = "执行",
|
||||
Action = () => Debug.Log("点击"),
|
||||
Width = 100f,
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
// 反注册
|
||||
RegisterManager.UnregisterPlayerRow("MyButton");
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<TargetFramework>net35</TargetFramework>
|
||||
<AssemblyName>stick.plugins.playermanager</AssemblyName>
|
||||
<Product>PlayerManager</Product>
|
||||
<Version>3.1.0</Version>
|
||||
<Version>4.0.4</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<RestoreAdditionalProjectSources>
|
||||
|
||||
Reference in New Issue
Block a user