14 Commits

Author SHA1 Message Date
Yue-bin
8b5e3c33d2 chore(PlayerManager): 更新版本号从4.0.7到4.0.8
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- 将项目版本号从4.0.7升级至4.0.8
- 保持其他配置不变
2026-06-22 05:44:30 +08:00
Yue-bin
079716cc85 docs: 添加4.0.8更新说明 2026-06-22 05:44:17 +08:00
Yue-bin
04337028b3 fix(PlayerManagerGUI): 修复空SteamId导致的异常
当玩家列表中的成员SteamId无效时跳过绘制,
避免因空值引起的运行时错误。
2026-06-22 05:41:14 +08:00
Yue-bin
6b9910486b feat(Gui): 添加玩家管理界面的widget绘制优化功能
- 引入HashSet来记录需要忽略的widget,避免不必要的绘制操作
- 实现widget可见性检查逻辑,当widget对所有玩家都不需要绘制时将其加入忽略列表
- 修改玩家行绘制循环,跳过被标记为忽略的widget以提升性能
- 优化列位置推进逻辑,仅在widget未被忽略时才进行占位推进
2026-06-22 05:36:59 +08:00
Yue-bin
c320a07370 fix(PlayerManager): 修复大厅成员变更时未触发更新的问题
当请求大厅列表后,添加调用OnLobbyMembersChanged()方法来确保
大厅成员信息能够正确更新和显示。
2026-06-22 05:26:30 +08:00
Yue-bin
a0d1386712 feat(PlayerManager): 添加房间所有权转让功能
添加了转让房主按钮,允许房主将房间所有权转移给其他玩家。
- 在GUI中新增TransButton组件,用于转让房主功能
- 添加ShowTransButton配置项控制按钮显示
- 实现TransferLobbyOwnership方法处理房主转让逻辑
- 默认启用转让按钮显示
2026-06-22 05:02:26 +08:00
Yue-bin
ab960fc38b chore(PlayerManager): 更新版本号至4.0.7
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- 将项目版本从4.0.6升级到4.0.7
- 保持其他配置不变
2026-06-19 20:41:59 +08:00
Yue-bin
a40a605c37 docs(readme): 添加作者信息并更新v4.0.7版本日志
- 添加项目作者信息到README文档
- 新增v4.0.7版本更新内容
- 包含大厅列表按钮点击状态标识功能说明
- 优化LocalPlayer初始化逻辑相关说明
2026-06-19 20:41:47 +08:00
Yue-bin
b19f906216 fix(PlayerManagerGUI): 修复大厅加入逻辑中的条件判断错误
修改了玩家管理GUI中大厅加入的条件判断逻辑,将内部的条件判断移到外部,
确保只有当不在大厅内时才能加入新的大厅,修复了可能的重复加入问题。

adhd???
2026-06-19 20:30:37 +08:00
Yue-bin
3ecb7fb78b fix(PlayerManager): 修复本地玩家初始化逻辑
当SteamManager已初始化但LocalPlayer为空时才创建新的LocalPlayer实例,
避免重复初始化问题。
2026-06-19 20:25:15 +08:00
Yue-bin
4e8931caba feat(gui): 添加已访问大厅的视觉标识功能
添加了ButtonPressed样式用于标识已进入过的大厅,
使用户能够直观区分未访问和已访问的大厅。

在PlayerManager中新增enteredLobbyList集合来跟踪已访问的大厅,
并在界面中根据访问状态显示不同的按钮颜色。
2026-06-19 20:24:29 +08:00
Yue-bin
3adcdc46ba Merge branch 'master' of 172.16.29.13:Stick_Mods/stick.plugins.playermanager
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2026-06-11 02:13:25 +08:00
Yue-bin
b6edc70594 chore(ci): 为.NET构建流程添加代理配置
在Gitea工作流中添加HTTP/HTTPS代理环境变量配置,
以解决网络访问问题并提高依赖包恢复速度。
2026-06-11 02:13:09 +08:00
9e7fb4d443 doc: 大厅搜索范围按钮现在可同步修改快速匹配的搜索范围
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2026-06-10 19:09:02 +08:00
9 changed files with 129 additions and 12 deletions

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@@ -21,6 +21,11 @@ jobs:
- name: Restore dependencies - name: Restore dependencies
run: dotnet restore run: dotnet restore
# 直接加代理得了
env:
http_proxy: "http://172.17.0.1:7890"
https_proxy: "http://172.17.0.1:7890"
no_proxy: "localhost,127.0.0.1,*.lan"
- name: Build - name: Build
run: dotnet build --no-restore --configuration Release run: dotnet build --no-restore --configuration Release

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@@ -41,6 +41,9 @@ public static class DefaultWidgets
if (PlayerManager.ShowNameToggleButton.Value) if (PlayerManager.ShowNameToggleButton.Value)
RegisterManager.RegisterPlayerRow(InternalWidgets.NameToggleButton.Create()); RegisterManager.RegisterPlayerRow(InternalWidgets.NameToggleButton.Create());
if (PlayerManager.ShowTransButton.Value)
RegisterManager.RegisterPlayerRow(InternalWidgets.TransButton.Create());
if (PlayerManager.ShowMuteButton.Value) if (PlayerManager.ShowMuteButton.Value)
RegisterManager.RegisterPlayerRow(InternalWidgets.MuteButton.Create()); RegisterManager.RegisterPlayerRow(InternalWidgets.MuteButton.Create());
if (PlayerManager.ShowAddFriendButton.Value) if (PlayerManager.ShowAddFriendButton.Value)

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@@ -15,6 +15,9 @@ public static class GUIStyles
/// <summary>普通按钮样式fontSize=22, richText=false</summary> /// <summary>普通按钮样式fontSize=22, richText=false</summary>
public static GUIStyle Button; public static GUIStyle Button;
/// <summary>被按过的按钮样式用于标识已经进入过的房间fontSize=22</summary>
public static GUIStyle ButtonPressed;
/// <summary>黄色按钮样式(已记录玩家)</summary> /// <summary>黄色按钮样式(已记录玩家)</summary>
public static GUIStyle YellowButton; public static GUIStyle YellowButton;
@@ -35,6 +38,8 @@ public static class GUIStyles
Label = new GUIStyle(GUI.skin.label) { fontSize = 22 }; Label = new GUIStyle(GUI.skin.label) { fontSize = 22 };
Button = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false }; Button = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
ButtonPressed = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
ButtonPressed.normal.textColor = Color.grey;
YellowButton = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false }; YellowButton = new GUIStyle(GUI.skin.button) { fontSize = 22, richText = false };
YellowButton.normal.textColor = Color.yellow; YellowButton.normal.textColor = Color.yellow;

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@@ -0,0 +1,21 @@
using MultiplayerBasicExample;
namespace stick.plugins.playermanager.Gui.InternalWidgets;
public static class TransButton
{
public static IPlayerRowWidget Create()
{
return new PlayerRowButtonWidget
{
Name = "Trans Host",
Condition = player =>
PlayerManager.IsHost(PlayerManager.LocalPlayer)
&& !PlayerManager.IsLocalPlayer(player),
GetText = _ => "转让",
OnClick = player =>
PlayerManager.TransferLobbyOwnership(player),
Width = 100f,
};
}
}

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@@ -3,6 +3,7 @@ using MultiplayerBasicExample;
using Steamworks; using Steamworks;
using UnityEngine; using UnityEngine;
using stick.plugins.playermanager.Recorder; using stick.plugins.playermanager.Recorder;
using System.Collections.Generic;
namespace stick.plugins.playermanager.Gui; namespace stick.plugins.playermanager.Gui;
@@ -30,6 +31,11 @@ public static class PlayerManagerGUI
/// </summary> /// </summary>
private static readonly LayoutCursor Cursor = new(); private static readonly LayoutCursor Cursor = new();
/// <summary>
/// 记录该行widget是否该绘制
/// </summary>
private static readonly HashSet<IPlayerRowWidget> IgnoreWidgets = [];
#endregion #endregion
#region #region
@@ -89,10 +95,29 @@ public static class PlayerManagerGUI
Cursor.EndRow(); Cursor.EndRow();
} }
// 玩家行区域:每玩家一行,行内横向迭代注册的 PlayerRowWidget
for (int i = 0; i < PlayerManager.lobbyMemberList.Count; i++) IgnoreWidgets.Clear();
// 如果一个widget对所有玩家都不需要绘制则忽略
foreach (var widget in RegisterManager.PlayerRowWidgets)
{
bool shouldDraw = false;
foreach (var member in PlayerManager.lobbyMemberList)
{
if (!member.SteamId.IsValid()) continue;
if (widget.ShouldDraw(member))
{
shouldDraw = true;
break;
}
}
if (!shouldDraw)
IgnoreWidgets.Add(widget);
}
// 玩家行区域:每玩家一行,行内横向迭代注册的 PlayerRowWidget
foreach (var member in PlayerManager.lobbyMemberList)
{ {
PlayerInfo member = PlayerManager.lobbyMemberList[i];
if (!member.SteamId.IsValid()) continue; if (!member.SteamId.IsValid()) continue;
Cursor.BeginRow(); Cursor.BeginRow();
@@ -101,7 +126,8 @@ public static class PlayerManagerGUI
if (widget.ShouldDraw(member)) if (widget.ShouldDraw(member))
widget.Draw(Cursor.NextColumn(widget.Width, 40f), member); widget.Draw(Cursor.NextColumn(widget.Width, 40f), member);
else else
Cursor.NextColumn(widget.Width, 40f); // 占位推进列位置 if (!IgnoreWidgets.Contains(widget))
Cursor.NextColumn(widget.Width, 40f); // 占位推进列位置对齐
} }
Cursor.EndRow(); Cursor.EndRow();
} }
@@ -190,15 +216,21 @@ public static class PlayerManagerGUI
for (int i = 0; i < PlayerManager.lobbyDataList.Count; i++) for (int i = 0; i < PlayerManager.lobbyDataList.Count; i++)
{ {
CSteamID lobbyId = PlayerManager.lobbyDataList[i]; CSteamID lobbyId = PlayerManager.lobbyDataList[i];
var style = PlayerManager.enteredLobbyList.Contains(lobbyId) ? GUIStyles.ButtonPressed : GUIStyles.Button;
if (GUI.Button( if (GUI.Button(
new Rect(Cursor.OffsetX, Cursor.LineHeight * i, 500f, 40f), new Rect(Cursor.OffsetX, Cursor.LineHeight * i, 500f, 40f),
$"{lobbyId} 人数{SteamMatchmaking.GetNumLobbyMembers(lobbyId)}", $"{lobbyId} 人数{SteamMatchmaking.GetNumLobbyMembers(lobbyId)}",
GUIStyles.Button style
)) ))
{ {
// 在大厅中则不加入 // 在大厅中则不加入
if (!PlayerManager.MatchmakingHandler.IsInsideLobby) if (!PlayerManager.MatchmakingHandler.IsInsideLobby)
{
// 记录一下加入过的状态
PlayerManager.enteredLobbyList.Add(lobbyId);
PlayerManager.JoinSpecificServer(lobbyId); PlayerManager.JoinSpecificServer(lobbyId);
}
} }
} }

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@@ -13,8 +13,7 @@ class DistanceFilterPatch
new CodeMatch(OpCodes.Ldc_I4_1), new CodeMatch(OpCodes.Ldc_I4_1),
new CodeMatch(OpCodes.Stloc_0) new CodeMatch(OpCodes.Stloc_0)
) )
.RemoveInstruction() .SetInstruction(
.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, new CodeInstruction(OpCodes.Ldsfld,
AccessTools.Field(typeof(PlayerManager), nameof(PlayerManager.lobbyDistanceFilter)))) AccessTools.Field(typeof(PlayerManager), nameof(PlayerManager.lobbyDistanceFilter))))
.InstructionEnumeration(); .InstructionEnumeration();

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@@ -39,6 +39,11 @@ public class PlayerManager : BaseUnityPlugin
/// </summary> /// </summary>
internal static ConfigEntry<bool> ShowKickButton; internal static ConfigEntry<bool> ShowKickButton;
/// <summary>
/// 是否显示转让按钮
/// </summary>
internal static ConfigEntry<bool> ShowTransButton;
/// <summary> /// <summary>
/// 是否显示记录/拉黑按钮 /// 是否显示记录/拉黑按钮
/// </summary> /// </summary>
@@ -102,6 +107,11 @@ public class PlayerManager : BaseUnityPlugin
/// </summary> /// </summary>
public static List<CSteamID> lobbyDataList = []; public static List<CSteamID> lobbyDataList = [];
/// <summary>
/// 进入过的大厅列表
/// </summary>
public static HashSet<CSteamID> enteredLobbyList = [];
/// <summary> /// <summary>
/// 大厅距离过滤设置 /// 大厅距离过滤设置
/// </summary> /// </summary>
@@ -195,7 +205,7 @@ public class PlayerManager : BaseUnityPlugin
private void Update() private void Update()
{ {
HandleInput(); HandleInput();
if (SteamManager.Initialized) if (SteamManager.Initialized && LocalPlayer is null)
{ {
LocalPlayer = new(SteamUser.GetSteamID()); LocalPlayer = new(SteamUser.GetSteamID());
} }
@@ -239,6 +249,13 @@ public class PlayerManager : BaseUnityPlugin
"是否显示踢人按钮" "是否显示踢人按钮"
); );
ShowTransButton = Config.Bind(
"GUI",
"ShowTransButton",
true,
"是否显示转让按钮"
);
ShowRecordButton = Config.Bind( ShowRecordButton = Config.Bind(
"GUI", "GUI",
"ShowRecordButton", "ShowRecordButton",
@@ -321,6 +338,7 @@ public class PlayerManager : BaseUnityPlugin
else else
{ {
RequestLobbyList(); RequestLobbyList();
OnLobbyMembersChanged();
PlayerManagerGUI.ShowLobbyInfo = true; PlayerManagerGUI.ShowLobbyInfo = true;
Debug.Log("大厅信息界面已打开"); Debug.Log("大厅信息界面已打开");
} }
@@ -329,6 +347,19 @@ public class PlayerManager : BaseUnityPlugin
#region #region
/// <summary>
/// 转让房主
/// </summary>
/// <param name="targetPlayer">目标玩家</param>
/// <returns></returns>
public static void TransferLobbyOwnership(PlayerInfo targetPlayer)
{
if (targetPlayer != null && targetPlayer != LocalPlayer)
{
SteamMatchmaking.SetLobbyOwner(CurrentLobbyID, targetPlayer.SteamId);
}
}
/// <summary> /// <summary>
/// 通过SteamID获取NetworkSpawnID /// 通过SteamID获取NetworkSpawnID
/// </summary> /// </summary>
@@ -434,6 +465,7 @@ public class PlayerManager : BaseUnityPlugin
{ {
Debug.Log("大厅列表请求完成: " + result.m_nLobbiesMatching + " 个大厅"); Debug.Log("大厅列表请求完成: " + result.m_nLobbiesMatching + " 个大厅");
lobbyDataList = []; lobbyDataList = [];
enteredLobbyList = [];
uint lobbyCount = result.m_nLobbiesMatching; uint lobbyCount = result.m_nLobbiesMatching;
for (uint i = 0; i < lobbyCount; i++) for (uint i = 0; i < lobbyCount; i++)

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@@ -5,6 +5,7 @@
## 功能 ## 功能
- 房间查找 - 房间查找
- 转让房主
- 玩家记录 - 玩家记录
- 被记录的玩家显示为黄名 - 被记录的玩家显示为黄名
- 是steam好友的玩家显示为绿名优先级更高 - 是steam好友的玩家显示为绿名优先级更高
@@ -17,8 +18,27 @@
- 静音单个玩家 - 静音单个玩家
- 一键加好友 - 一键加好友
## 作者
老狼老狼几点钟、Moncak、z7572
## 更新日志 ## 更新日志
### v4.0.8
1. 添加了转让房主功能
2. 现在如果某个按钮(行组件)对所有人都不显示,则不留空
### v4.0.7
1. 现在点击大厅列表中的按钮进入大厅会在列表中将该大厅用灰色样式标识,标记已进入过
2. 现在不会在每帧都初始化一遍LocalPlayer *难道他真的是猪??*
### v4.0.6
1. 大厅搜索范围按钮现在可同步修改快速匹配的搜索范围
2. 修复了禁音功能 *难道他真的是猪??*
### v4.0.5 ### v4.0.5
1. 修复了加好友按钮始终不显示的问题 *难道他真的是猪??* 1. 修复了加好友按钮始终不显示的问题 *难道他真的是猪??*
@@ -52,11 +72,11 @@
1. 修复了删除玩家记录时回写会导致所有记录的名字消失的问题 1. 修复了删除玩家记录时回写会导致所有记录的名字消失的问题
*需要注意的是目前版本在重新记录玩家之后,曾用名会被现在的名字替换* *需要注意的是目前版本在重新记录玩家之后,曾用名会被现在的名字替换*
### v3.0.1 ### v3.0.1
**存在较大问题请勿更新** **存在较大问题请勿更新**
1. 修复了玩家记录不能被正确读取的问题 1. 修复了玩家记录不能被正确读取的问题
2. 将每次绘制时获取玩家信息改为按需获取 2. 将每次绘制时获取玩家信息改为按需获取
@@ -66,7 +86,7 @@
### v3.0.0 ### v3.0.0
**存在较大问题请勿更新** **存在较大问题请勿更新**
1. 较为彻底地重构了代码 1. 较为彻底地重构了代码
2. 添加了黑名单功能 2. 添加了黑名单功能

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@@ -4,7 +4,7 @@
<TargetFramework>net35</TargetFramework> <TargetFramework>net35</TargetFramework>
<AssemblyName>stick.plugins.playermanager</AssemblyName> <AssemblyName>stick.plugins.playermanager</AssemblyName>
<Product>PlayerManager</Product> <Product>PlayerManager</Product>
<Version>4.0.6</Version> <Version>4.0.8</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources> <RestoreAdditionalProjectSources>