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4 Commits

Author SHA1 Message Date
f2631109fd 合并 2026-06-21 02:33:53 +08:00
f5464a3673 匹配原仓库结构 2026-06-21 02:22:54 +08:00
ed9505af0f gitea 2026-06-21 02:15:51 +08:00
13a2886a76 添加项目文件。 2026-06-21 01:51:06 +08:00
10 changed files with 299 additions and 4 deletions

63
.gitattributes vendored Normal file
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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

1
.gitignore vendored
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@@ -33,6 +33,7 @@ x86/
bld/ bld/
[Bb]in/ [Bb]in/
[Oo]bj/ [Oo]bj/
[Oo]ut/
[Ll]og/ [Ll]og/
[Ll]ogs/ [Ll]ogs/

25
FixLocalForce.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36915.13 d17.14
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FixLocalForce", "FixLocalForce\FixLocalForce.csproj", "{098EA556-4E9C-C66B-5038-1C6A942CB02D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{098EA556-4E9C-C66B-5038-1C6A942CB02D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{098EA556-4E9C-C66B-5038-1C6A942CB02D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{098EA556-4E9C-C66B-5038-1C6A942CB02D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{098EA556-4E9C-C66B-5038-1C6A942CB02D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {65403CFC-3D5E-420E-A241-5915A8C036DB}
EndGlobalSection
EndGlobal

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@@ -0,0 +1,59 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<LangVersion>latest</LangVersion>
<AssemblyName>FixLocalForce</AssemblyName>
<RootNamespace>FixLocalForce</RootNamespace>
<Authors>z7572</Authors>
<Version>0.0.1</Version>
<Product></Product>
<Description>A BepInEx mod for Stick Fight: The Game</Description>
<AssemblyVersion></AssemblyVersion>
<FileVersion></FileVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="5.6.3" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\StickFight_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\..\StickFight_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network">
<HintPath>..\..\..\..\StickFight_Data\Managed\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include="Mono.Security">
<HintPath>..\..\..\..\StickFight_Data\Managed\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="TextMeshPro-1.0.55.56.0b9">
<HintPath>..\..\..\..\StickFight_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\StickFight_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>..\..\..\..\StickFight_Data\Managed\UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>..\..\..\..\StickFight_Data\Managed\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\StickFight_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /Y $(TargetPath) $(ProjectDir)\..\..\..\..\BepInEx\plugins\$(TargetFileName)" />
</Target>
</Project>

50
FixLocalForce/Logger.cs Normal file
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@@ -0,0 +1,50 @@
global using static FixLocalForce.Logger;
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
namespace FixLocalForce;
public static class Logger
{
public static void LogInfo(params object[] obj)
{
Plugin.Logger.LogInfo(string.Join(" ", obj.Select(o => o?.ToString() ?? "null").ToArray()));
}
public static void LogMessage(params object[] obj)
{
Plugin.Logger.LogMessage(string.Join(" ", obj.Select(o => o?.ToString() ?? "null").ToArray()));
}
public static void LogWarning(params object[] obj)
{
Plugin.Logger.LogWarning(string.Join(" ", obj.Select(o => o?.ToString() ?? "null").ToArray()));
}
public static void LogError(params object[] obj)
{
Plugin.Logger.LogError(string.Join(" ", obj.Select(o => o?.ToString() ?? "null").ToArray()));
}
public static void LogDebug(params object[] obj)
{
Plugin.Logger.LogDebug(GetPrefix() + string.Join(" ", obj.Select(o => o?.ToString() ?? "null").ToArray()));
}
private static string GetPrefix()
{
var callerMethod = new StackFrame(2).GetMethod();
var callerType = callerMethod?.DeclaringType;
if (callerType is not null)
{
// string ns = callerType.Namespace??"";
// int i = ns.LastIndexOf('.');
// string substr = ns.Substring(i >= 0 ? i : 0);
return $"[{callerType.Name}.{callerMethod.Name}] ";
}
return "[Unknown method] ";
}
}

32
FixLocalForce/PLugin.cs Normal file
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using System;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
namespace FixLocalForce;
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "stick.plugins.fixlocalforce";
public const string PLUGIN_NAME = "FixLocalForce";
public const string PLUGIN_VERSION = "0.0.1";
internal new static ManualLogSource Logger;
private void Awake()
{
Logger = base.Logger;
LogMessage("FixLocalForce is loaded!");
try
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly());
}
catch (Exception e)
{
LogError(e);
}
}
}

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@@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using UnityEngine;
namespace FixLocalForce.Patches;
internal static class Patches
{
[HarmonyPatch(typeof(ProjectileCollision))]
private static class ProjectileCollisionPatch
{
[HarmonyPatch("AddForce")]
[HarmonyTranspiler]
public static IEnumerable<CodeInstruction> AddForceTranspiler(IEnumerable<CodeInstruction> instructions)
{
return new CodeMatcher(instructions)
.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Vector3), "op_Multiply", [typeof(Vector3), typeof(float)])),
new CodeMatch(OpCodes.Ldc_I4_1),
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Rigidbody), "AddForce", [typeof(Vector3), typeof(ForceMode)]))
)
.Repeat(matcher =>
{
// 此时栈顶是计算完毕的 (a * d * damageScale) 或 (a2 * damageScale)
// 光标在 Call op_Multiply 上,我们往下移一步,来到 ldc.i4.1 之前
matcher.Advance(1);
// 插入:加载局部变量 a并调用我们的 Helper 方法
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldloc_0), // 将最原始的力 `a` (发给网络的那个包的数据) 压入栈
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(ProjectileCollisionPatch), nameof(GetAdjustedForce))) // 拦截替换
);
})
.InstructionEnumeration();
}
public static Vector3 GetAdjustedForce(Vector3 calculatedForce, Vector3 rawPacketForce)
{
// 在线模式不改变原始逻辑。
if (MatchmakingHandler.IsNetworkMatch) return calculatedForce;
// 本地模式,复刻线上的 Bug
// 直接返回未经衰减的 `a`,包括 Torso 那里错误复制粘贴的 `a`。
return rawPacketForce;
}
}
}

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@@ -0,0 +1,9 @@
{
"profiles": {
"FixLocalForce": {
"commandName": "Executable",
"executablePath": "C:\\Windows\\System32\\cmd.exe",
"commandLineArgs": "/c \"start steam://rungameid/674940\""
}
}
}

6
NuGet.config Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
</packageSources>
</configuration>

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@@ -1,6 +1,7 @@
# stick.plugins.tmpl # stick.plugins.fixlocalforce
简要描述 在本地游戏里复现在线的bug
~~make laser great again~~
## 功能 ## 功能
@@ -15,5 +16,4 @@
### v0.0.1 ### v0.0.1
1. 新增xxx功能 1. 可用
2. 添加工作流